More experience per day. Add some thoughts
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@@ -64,17 +64,18 @@ const feature: Feature = {
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are the impact on the quality the teams produce.
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</p>
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<h3>The push system: start features as many as possible</h3>
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<h4>Seeking for the most of each team</h4>
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<p>
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Pushing all the feature as fast as possible, we make the assumption that
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we can deliver in (# step × # features = 150 days) if everything goes
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well. The fastest a team can do. We overburden the teams but it's for the
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good cause. We already payed everybody to work so if there is someone who
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has nothing to do, this is just money down the drain.
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Pushing all the feature as fast as possible, this is the only strategy
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that allows us to target the best possible result: `# step × # status × #
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features`. We may overburden teams in the process though. But as we
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already invest money everybody to work so if there is someone who has
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nothing to do, this is just money down the drain.
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</p>
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<h3>The pull system: make features only when the next team needs it</h3>
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<h3>The pull system: produce features only when the next team needs it</h3>
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<p>
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We know that we will never reach the best score ever: the push system
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where everything goes right. But we limit overburden. We know we prefer
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It comes from the assumptions that we will never reach the best score ever
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aka "the push system where everything goes right". We know we prefer
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waiting for next team to be ready before doing some extra work than having
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stock of feature pre-baked.
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</p>
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@@ -241,7 +241,7 @@ export const nextDay = (
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): FeatureState => {
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state.meta.totalDays++
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// each day, the teams know how to better work together
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state.meta.teamWorkExperience += 0.01
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state.meta.teamWorkExperience += 0.1
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if (strategy === 'problem-solving') {
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const hasTeamLearned = randomFloat(0, 1) > 0.25
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