article: first conclusion is better

This commit is contained in:
Julien Calixte
2025-01-08 13:49:36 +01:00
parent 954dbb4f98
commit 6811dc6f9c

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@@ -196,29 +196,31 @@ const displaySimulationConclusion = computed(() => {
<FeatureSteps alias="playground" /> <FeatureSteps alias="playground" />
<div class="manual-simulation text"> <div class="manual-simulation text">
<p> <p>
So what do you think? Not so obvious... So what can we learn? What are So what do you think? What can we learn? What are the patterns we can
the patterns we can identify? identify? Well it depends, but overall...
</p> </p>
<ol>
<li>
In a primarly <PushSystemIcon /> push system, you can see teams going
just fine but when a problem occurs, it starts to snowball. Teams
start to struggle and need to rework the same features again and again
to finally deliver many features all at once.
</li>
<li>
In a primarly <PullSystemIcon /> pull system however, we see a
smoother flow of work with teams able to pass on features
continuously, leading to a more steady and predictable delivery. It's
not perfect, defects are still there. But when we start to see
synchronisation, we can see a better quality too. That enables the
product to be deliver piece by piece to the user. Furthermore! The
batches of features going live are smaller and, for the user, this is
great!
</li>
</ol>
<p> <p>
In a primarly <PushSystemIcon /> push system, depending on your Now, to easily compare the two systems: let's simulate whole project
simulation. You can see teams going just fine. But when a problem depending on if the teams use <PushSystemIcon /> push system or
occurs, it starts to snowball. We see teams struggling and reworking the <PullSystemIcon /> pull system.
same features again and again to finally having all features delivered
all at once.
</p>
<p>
In a primarly <PullSystemIcon /> pull system however, we see a smoother
flow of work with teams able to pass on features continuously, leading
to a more steady and predictable delivery. It's not perfect, defects are
still there. But when we start to see synchronisation, we can see a
better quality too. That enables the product to be deliver piece by
piece to the user. Furthermore! The batches of features going live are
smaller and this is great for the user who is waiting less time before
enjoying the new features.
</p>
<p>
Here are two buttons to simulate the same project with only one strategy
involved so we can compare.
</p> </p>
</div> </div>
<SimulationControls type="single" class="above" /> <SimulationControls type="single" class="above" />