article: first conclusion is better
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@@ -196,29 +196,31 @@ const displaySimulationConclusion = computed(() => {
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<FeatureSteps alias="playground" />
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<div class="manual-simulation text">
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<p>
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So what do you think? Not so obvious... So what can we learn? What are
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the patterns we can identify?
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So what do you think? What can we learn? What are the patterns we can
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identify? Well it depends, but overall...
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</p>
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<ol>
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<li>
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In a primarly <PushSystemIcon /> push system, you can see teams going
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just fine but when a problem occurs, it starts to snowball. Teams
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start to struggle and need to rework the same features again and again
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to finally deliver many features all at once.
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</li>
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<li>
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In a primarly <PullSystemIcon /> pull system however, we see a
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smoother flow of work with teams able to pass on features
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continuously, leading to a more steady and predictable delivery. It's
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not perfect, defects are still there. But when we start to see
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synchronisation, we can see a better quality too. That enables the
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product to be deliver piece by piece to the user. Furthermore! The
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batches of features going live are smaller and, for the user, this is
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great!
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</li>
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</ol>
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<p>
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In a primarly <PushSystemIcon /> push system, depending on your
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simulation. You can see teams going just fine. But when a problem
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occurs, it starts to snowball. We see teams struggling and reworking the
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same features again and again to finally having all features delivered
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all at once.
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</p>
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<p>
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In a primarly <PullSystemIcon /> pull system however, we see a smoother
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flow of work with teams able to pass on features continuously, leading
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to a more steady and predictable delivery. It's not perfect, defects are
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still there. But when we start to see synchronisation, we can see a
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better quality too. That enables the product to be deliver piece by
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piece to the user. Furthermore! The batches of features going live are
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smaller and this is great for the user who is waiting less time before
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enjoying the new features.
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</p>
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<p>
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Here are two buttons to simulate the same project with only one strategy
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involved so we can compare.
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Now, to easily compare the two systems: let's simulate whole project
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depending on if the teams use <PushSystemIcon /> push system or
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<PullSystemIcon /> pull system.
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</p>
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</div>
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<SimulationControls type="single" class="above" />
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