Swap the filled-triangle arrowhead for an open arrow on flow pipes and
information links, and route flow pipes through a custom cubic edge whose
horizontal flatten arm scales with the vertical drop, not just the
horizontal gap. Vue Flow's default arm collapses toward zero when the
valve sits nearly above the stock, so a steep pipe stayed flat only in
its last pixels and the arrowhead detached from the visible line. The
pipe now keeps a real horizontal run into the stock's left edge at any
approach angle.
Dragging a Flow back onto a Stock it already touches is refused (an
Information Link never targets a Stock), but that gesture is almost
always someone trying to "close the loop" by hand. The Flow's own pipe
already is the link back, so surface a self-dismissing hint saying so
instead of letting the drop die silently (F4: guide, don't nag).
Restoring on reload fit the view synchronously in onRestore, framing
against unmeasured 0×0 nodes, so the model landed jammed top-left. Arm
the same post-measure onNodesInitialized fit the sample/import loads use.
Badge centroids now read Vue Flow's live computedPosition instead of the
store, which commits positions only on drop — so badges no longer lag a
node drag. Centres use real node dimensions, dropping the hard-coded nudge.