Swap the filled-triangle arrowhead for an open arrow on flow pipes and
information links, and route flow pipes through a custom cubic edge whose
horizontal flatten arm scales with the vertical drop, not just the
horizontal gap. Vue Flow's default arm collapses toward zero when the
valve sits nearly above the stock, so a steep pipe stayed flat only in
its last pixels and the arrowhead detached from the visible line. The
pipe now keeps a real horizontal run into the stock's left edge at any
approach angle.
Snap all sample coordinates to multiples of 20 so they sit on the
editor grid and read cleanly. Computed midpoint() valves had to land
on grid points too, so a few endpoints were nudged (e.g. escalation
arsenals 300->280, limits-to-growth source -300->-280). Population is
re-laid as a grid cascade so its links no longer overlap the pipes.
Two more Meadows system traps: Fixes that fail (a balancing
road-building fix whose induced-driving side effect reinforces the
congestion it targets) and Drift to low performance (an eroding goal
that spirals actual performance and the standard downward).
Also re-lays-out the coupled-stock samples for readability: predator
and prey and escalation now use aligned two-row layouts, and fixes
that fail stacks its flow valves in one column so the backfire link
reads as a clean vertical.
Add a second tier past the four-model primer: Limits to growth, Predator
and prey, and Epidemic each introduce one structure the primer never
shows, plus two of Donella Meadows' system traps — Tragedy of the
commons and Escalation — to contrast healthy dynamics.
Dragging a Flow back onto a Stock it already touches is refused (an
Information Link never targets a Stock), but that gesture is almost
always someone trying to "close the loop" by hand. The Flow's own pipe
already is the link back, so surface a self-dismissing hint saying so
instead of letting the drop die silently (F4: guide, don't nag).
Restoring on reload fit the view synchronously in onRestore, framing
against unmeasured 0×0 nodes, so the model landed jammed top-left. Arm
the same post-measure onNodesInitialized fit the sample/import loads use.
pnpm 11 defaults strictDepBuilds to true, so a dependency build script
that is not pre-decided in allowBuilds becomes a hard error. The install
layer only copied package.json and the lockfile, so the vue-demi build
decision in pnpm-workspace.yaml was absent and the build failed.
Badge centroids now read Vue Flow's live computedPosition instead of the
store, which commits positions only on drop — so badges no longer lag a
node drag. Centres use real node dimensions, dropping the hard-coded nudge.
Loops are derived from the wiring, never stored (ADR-0001): a signed
graph (link polarities plus flows' inherent inflow/outflow) is searched
with Tarjan SCC and a capped enumeration, classifying each cycle R or B
by the parity of its negative links. Both the result count and the
search are bounded so detection can never blow the frame budget.
Move the visual above §1 so the assembled picture serves as an
at-a-glance overview; flip its cross-reference from "tables above"
to "tables below" to match the new position.