Decodes Ctrl+R (HID 0x15) to a new Key::Redo, the inverse of the editor's `u`. Meaningful in Normal mode; ignored elsewhere.
664 lines
26 KiB
Rust
664 lines
26 KiB
Rust
//! Pure HID boot-keyboard decode — the logic half of `firmware/src/usb_kbd.rs`,
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//! extracted so it can be built and tested on the host (the firmware crate is
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//! pinned to the xtensa target and can't run `cargo test`).
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//!
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//! It owns nothing hardware-shaped: no USB transfers, no logging, no globals.
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//! You feed it raw 8-byte boot reports and it emits decoded [`Key`] events via
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//! a callback. `firmware` wires the USB interrupt endpoint to [`Decoder::feed`];
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//! tests here drive it directly.
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//!
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//! Why this is the module worth testing: [`Decoder::feed`] is the one place
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//! device-controlled bytes are parsed, and [`translate`] is the sole source of
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//! *ASCII* `Key::Char`, whose byte==char guarantee the editor's indexing relies
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//! on. [`Composer`] adds US-International dead-key accent folding downstream; it
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//! is the one deliberate source of *non-ASCII* (Latin-9) `Key::Char`, and so
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//! must not reach the editor until the buffer is UTF-8-correct (see its docs).
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//! All three invariants are pinned by the tests below. See MEMORY_AUDIT.md.
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#![cfg_attr(not(test), no_std)]
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#![forbid(unsafe_code)]
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/// A decoded key-down event. Beyond plain characters, the decoder recognises a
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/// few editing combos (resolved here so the main loop only sees intents) and a
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/// dual-role Caps Lock: held it acts as Ctrl, tapped it emits `Escape`.
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#[derive(Debug, Clone, Copy, PartialEq, Eq)]
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pub enum Key {
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Char(char),
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Enter,
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Backspace,
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/// Ctrl+Backspace or Ctrl+W — delete the word before the caret.
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DeleteWord,
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/// Cmd/GUI+Backspace — delete back to the start of the current line.
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DeleteLine,
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/// Ctrl+D — scroll down half a screen (vim `Ctrl-d`).
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HalfPageDown,
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/// Ctrl+U — scroll up half a screen (vim `Ctrl-u`).
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HalfPageUp,
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/// Ctrl+R — redo (vim `Ctrl-r`); the inverse of `u`. Meaningful in Normal;
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/// ignored elsewhere.
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Redo,
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/// Caps Lock tapped on its own. A no-op for now; groundwork for a future
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/// vim-style normal mode.
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Escape,
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}
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/// Caps Lock usage ID — repurposed as a dual-role Ctrl/Escape key.
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const CAPS: u8 = 0x39;
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/// Edge-detecting boot-report decoder. Holds the previous report's key slots
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/// (for key-down edge detection) and the Caps dual-role state. Construct once
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/// per attached keyboard; call [`reset`](Decoder::reset) on detach.
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#[derive(Debug, Clone)]
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pub struct Decoder {
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/// Keycodes held in the previous report.
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prev: [u8; 6],
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/// Set while Caps is held once any other key is pressed, so releasing Caps
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/// only emits `Escape` on a clean tap.
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caps_used: bool,
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}
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impl Default for Decoder {
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fn default() -> Self {
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Self::new()
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}
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}
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impl Decoder {
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pub const fn new() -> Self {
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Self { prev: [0; 6], caps_used: false }
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}
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/// Clear all state (call when the keyboard is unplugged so a stale "held"
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/// slot from the old device can't suppress the first key of the next one).
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pub fn reset(&mut self) {
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*self = Self::new();
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}
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/// Edge-detect key-downs in an 8-byte boot report and emit translated keys.
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/// Layout: `[modifiers, reserved, key1..key6]`; `0` means "no key". Robust
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/// to any slice length — a short report (< 3 bytes) is ignored, and extra
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/// bytes past the six key slots are simply processed too, never indexed
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/// out of range.
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pub fn feed(&mut self, report: &[u8], mut emit: impl FnMut(Key)) {
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if report.len() < 3 {
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return;
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}
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let mods = report[0];
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let shift = mods & 0x22 != 0; // LShift 0x02 | RShift 0x20
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let cmd = mods & 0x88 != 0; // LGUI 0x08 | RGUI 0x80
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let current = &report[2..];
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// Caps Lock is a normal key in the boot report (not a modifier bit), so
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// we track its down/up edges here. Held, it acts as Ctrl; tapped alone,
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// it emits Escape.
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let caps_now = current.contains(&CAPS);
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let caps_before = self.prev.contains(&CAPS);
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let ctrl = mods & 0x11 != 0 || caps_now; // LCtrl 0x01 | RCtrl 0x10, or Caps
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// Any other key down while Caps is held means it was used as Ctrl — so
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// its release must not fire Escape.
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if caps_now && current.iter().any(|&k| k != 0 && k != CAPS) {
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self.caps_used = true;
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}
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for &k in current {
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if k == 0 || k == CAPS || self.prev.contains(&k) {
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continue; // empty slot, the Caps key itself, or already held
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}
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if let Some(key) = translate(k, shift, ctrl, cmd) {
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emit(key);
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}
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}
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// Caps released as a clean tap (nothing else pressed while it was down)
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// → Escape. Reset the used-flag on both the press and release edges.
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if caps_before && !caps_now {
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if !core::mem::replace(&mut self.caps_used, false) {
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emit(Key::Escape);
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}
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} else if caps_now && !caps_before {
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self.caps_used = false;
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}
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let mut next = [0u8; 6];
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for (slot, &k) in next.iter_mut().zip(current.iter()) {
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*slot = k;
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}
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self.prev = next;
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}
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}
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/// Translate a HID keyboard usage ID to a key event using a US QWERTY layout.
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/// Editing combos (Ctrl/Cmd chords) resolve to intents here and take priority
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/// over character insertion; other keys with Ctrl or Cmd held are swallowed.
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///
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/// Every `Key::Char` this returns is ASCII — the editor depends on it (a byte
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/// offset into its buffer is also a char index). The `translate_only_emits_ascii`
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/// test pins this for all 256 usage IDs × modifier combinations.
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fn translate(usage: u8, shift: bool, ctrl: bool, cmd: bool) -> Option<Key> {
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match usage {
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0x2a => {
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// Backspace: Cmd = delete line, Ctrl = delete word, else one char.
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return Some(if cmd {
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Key::DeleteLine
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} else if ctrl {
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Key::DeleteWord
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} else {
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Key::Backspace
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});
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}
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0x1a if ctrl => return Some(Key::DeleteWord), // Ctrl+W, readline-style
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0x07 if ctrl => return Some(Key::HalfPageDown), // Ctrl+D, half-page down
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0x18 if ctrl => return Some(Key::HalfPageUp), // Ctrl+U, half-page up
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0x15 if ctrl => return Some(Key::Redo), // Ctrl+R, redo
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_ => {}
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}
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// With Ctrl or Cmd held and no combo matched above, insert nothing — so
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// Caps+J or Cmd+S don't type a stray character.
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if ctrl || cmd {
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return None;
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}
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let key = match usage {
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0x04..=0x1d => {
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let base = b'a' + (usage - 0x04);
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Key::Char(if shift { base.to_ascii_uppercase() } else { base } as char)
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}
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0x1e..=0x27 => {
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const UNSHIFTED: [char; 10] = ['1', '2', '3', '4', '5', '6', '7', '8', '9', '0'];
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const SHIFTED: [char; 10] = ['!', '@', '#', '$', '%', '^', '&', '*', '(', ')'];
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let i = (usage - 0x1e) as usize;
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Key::Char(if shift { SHIFTED[i] } else { UNSHIFTED[i] })
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}
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0x28 => Key::Enter,
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0x2a => Key::Backspace,
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0x2b => Key::Char('\t'),
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0x2c => Key::Char(' '),
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0x2d => Key::Char(if shift { '_' } else { '-' }),
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0x2e => Key::Char(if shift { '+' } else { '=' }),
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0x2f => Key::Char(if shift { '{' } else { '[' }),
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0x30 => Key::Char(if shift { '}' } else { ']' }),
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0x31 => Key::Char(if shift { '|' } else { '\\' }),
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0x33 => Key::Char(if shift { ':' } else { ';' }),
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0x34 => Key::Char(if shift { '"' } else { '\'' }),
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0x35 => Key::Char(if shift { '~' } else { '`' }),
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// The physical Esc key (0x29) is repurposed to type backtick / tilde:
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// Escape comes from a Caps tap instead, which frees this key to reach
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// `~ — and their grave/tilde dead-key accents, and Markdown code fences —
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// without a Fn layer on 60% boards.
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0x29 => Key::Char(if shift { '~' } else { '`' }),
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0x36 => Key::Char(if shift { '<' } else { ',' }),
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0x37 => Key::Char(if shift { '>' } else { '.' }),
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0x38 => Key::Char(if shift { '?' } else { '/' }),
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_ => return None,
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};
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Some(key)
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}
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/// The five US-International dead keys, as the characters the QWERTY decoder
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/// produces for them: acute `'`, grave `` ` ``, circumflex `^`, diaeresis `"`,
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/// tilde `~`. Typing one arms the [`Composer`]; the next key resolves it.
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const DEAD_KEYS: [char; 5] = ['\'', '`', '^', '"', '~'];
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fn is_dead(c: char) -> bool {
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DEAD_KEYS.contains(&c)
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}
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/// Fold a dead key and the following base letter into a single accented glyph,
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/// for the ISO-8859-15 (Latin-9) repertoire the render font carries. Returns
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/// `None` when the pair doesn't compose (e.g. `'`+`z`), so the caller can fall
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/// back to emitting the accent then the letter.
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fn compose(dead: char, base: char) -> Option<char> {
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Some(match (dead, base) {
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// Acute — plus ç, the roadmap's `'`+c special case.
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('\'', 'a') => 'á', ('\'', 'e') => 'é', ('\'', 'i') => 'í',
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('\'', 'o') => 'ó', ('\'', 'u') => 'ú', ('\'', 'y') => 'ý',
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('\'', 'c') => 'ç',
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('\'', 'A') => 'Á', ('\'', 'E') => 'É', ('\'', 'I') => 'Í',
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('\'', 'O') => 'Ó', ('\'', 'U') => 'Ú', ('\'', 'Y') => 'Ý',
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('\'', 'C') => 'Ç',
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// Grave
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('`', 'a') => 'à', ('`', 'e') => 'è', ('`', 'i') => 'ì',
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('`', 'o') => 'ò', ('`', 'u') => 'ù',
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('`', 'A') => 'À', ('`', 'E') => 'È', ('`', 'I') => 'Ì',
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('`', 'O') => 'Ò', ('`', 'U') => 'Ù',
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// Circumflex
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('^', 'a') => 'â', ('^', 'e') => 'ê', ('^', 'i') => 'î',
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('^', 'o') => 'ô', ('^', 'u') => 'û',
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('^', 'A') => 'Â', ('^', 'E') => 'Ê', ('^', 'I') => 'Î',
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('^', 'O') => 'Ô', ('^', 'U') => 'Û',
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// Diaeresis
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('"', 'a') => 'ä', ('"', 'e') => 'ë', ('"', 'i') => 'ï',
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('"', 'o') => 'ö', ('"', 'u') => 'ü', ('"', 'y') => 'ÿ',
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('"', 'A') => 'Ä', ('"', 'E') => 'Ë', ('"', 'I') => 'Ï',
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('"', 'O') => 'Ö', ('"', 'U') => 'Ü', ('"', 'Y') => 'Ÿ',
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// Tilde
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('~', 'a') => 'ã', ('~', 'n') => 'ñ', ('~', 'o') => 'õ',
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('~', 'A') => 'Ã', ('~', 'N') => 'Ñ', ('~', 'O') => 'Õ',
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_ => return None,
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})
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}
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/// US-International dead-key composer: folds a dead key plus the following letter
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/// into one accented [`Key::Char`], so the editor still sees a single character.
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/// Sits downstream of [`Decoder`] in the key stream — the decoder does HID
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/// edge-detection + US-QWERTY translation, this does accent composition.
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///
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/// **Latin-9, not ASCII.** Unlike [`translate`], this is deliberately a source
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/// of non-ASCII `Key::Char` (à, é, ç … the ISO-8859-15 set the render font
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/// carries). Its output must therefore NOT be fed to the editor until the editor
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/// buffer is UTF-8-correct — byte offsets stepped per character, not per byte
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/// (the v0.2 groundwork item). Wiring it into `usb_kbd`'s decode path before
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/// then would let a caret motion land mid-char and panic on the next edit, which
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/// is why `Decoder` does not route through it yet.
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#[derive(Debug, Clone, Default)]
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pub struct Composer {
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/// The armed dead key awaiting its base letter, if any.
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pending: Option<char>,
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}
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impl Composer {
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pub const fn new() -> Self {
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Self { pending: None }
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}
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/// The currently-armed dead key, for the side-panel pending-accent indicator
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/// (roadmap v0.2.5). `None` when nothing is pending.
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pub fn pending(&self) -> Option<char> {
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self.pending
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}
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/// Drop any pending accent (call on keyboard detach or a mode reset, so a
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/// stale dead key can't swallow the next unrelated letter).
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pub fn reset(&mut self) {
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self.pending = None;
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}
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/// Feed one decoded key; emit zero, one, or two resolved keys.
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///
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/// - A dead key (`'` `` ` `` `^` `"` `~`) arms and emits nothing yet.
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/// - Armed + a composing letter → the single accented char.
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/// - Armed + space → the literal dead-key char (the everyday apostrophe
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/// path: `'` then space is a plain `'`); the space is consumed.
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/// - Armed + a non-composing char → the accent as a literal, then the char
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/// processed fresh (so it may itself arm the next dead key).
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/// - Armed + a non-character event (Enter, Backspace, arrows, …) → flush the
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/// accent as a literal first, then the event.
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pub fn feed(&mut self, key: Key, mut emit: impl FnMut(Key)) {
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let Some(dead) = self.pending.take() else {
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self.arm_or_emit(key, &mut emit);
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return;
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};
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match key {
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Key::Char(' ') => emit(Key::Char(dead)),
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Key::Char(c) => match compose(dead, c) {
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Some(accented) => emit(Key::Char(accented)),
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None => {
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emit(Key::Char(dead));
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self.arm_or_emit(key, &mut emit);
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}
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},
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other => {
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emit(Key::Char(dead));
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emit(other);
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}
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}
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}
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/// If `key` is a dead-key character, arm it (emitting nothing); otherwise
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/// pass it straight through.
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fn arm_or_emit(&mut self, key: Key, emit: &mut impl FnMut(Key)) {
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if let Key::Char(c) = key {
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if is_dead(c) {
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self.pending = Some(c);
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return;
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}
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}
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emit(key);
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}
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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/// Build an 8-byte boot report: modifier byte, reserved 0, then up to six
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/// key slots (zero-padded).
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fn report(mods: u8, keys: &[u8]) -> Vec<u8> {
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let mut r = vec![mods, 0];
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r.extend_from_slice(keys);
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r.resize(8, 0);
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r
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}
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fn feed(dec: &mut Decoder, report: &[u8]) -> Vec<Key> {
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let mut out = Vec::new();
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dec.feed(report, |k| out.push(k));
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out
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}
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|
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// ---- translate: the ASCII invariant the editor relies on ----
|
||
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#[test]
|
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fn translate_only_emits_ascii() {
|
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for usage in 0u8..=255 {
|
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for &shift in &[false, true] {
|
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for &ctrl in &[false, true] {
|
||
for &cmd in &[false, true] {
|
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if let Some(Key::Char(c)) = translate(usage, shift, ctrl, cmd) {
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assert!(
|
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c.is_ascii(),
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"usage {usage:#04x} (shift={shift} ctrl={ctrl} cmd={cmd}) \
|
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produced non-ASCII {c:?} — breaks editor byte==char indexing"
|
||
);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
#[test]
|
||
fn translate_letters_and_shift() {
|
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assert_eq!(translate(0x04, false, false, false), Some(Key::Char('a')));
|
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assert_eq!(translate(0x04, true, false, false), Some(Key::Char('A')));
|
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assert_eq!(translate(0x1d, false, false, false), Some(Key::Char('z')));
|
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assert_eq!(translate(0x1d, true, false, false), Some(Key::Char('Z')));
|
||
}
|
||
|
||
#[test]
|
||
fn translate_digits_and_symbols() {
|
||
assert_eq!(translate(0x1e, false, false, false), Some(Key::Char('1')));
|
||
assert_eq!(translate(0x1e, true, false, false), Some(Key::Char('!')));
|
||
assert_eq!(translate(0x27, false, false, false), Some(Key::Char('0')));
|
||
assert_eq!(translate(0x27, true, false, false), Some(Key::Char(')')));
|
||
}
|
||
|
||
#[test]
|
||
fn translate_backspace_variants() {
|
||
assert_eq!(translate(0x2a, false, false, false), Some(Key::Backspace));
|
||
assert_eq!(translate(0x2a, false, true, false), Some(Key::DeleteWord)); // Ctrl
|
||
assert_eq!(translate(0x2a, false, false, true), Some(Key::DeleteLine)); // Cmd
|
||
assert_eq!(translate(0x1a, false, true, false), Some(Key::DeleteWord)); // Ctrl+W
|
||
}
|
||
|
||
#[test]
|
||
fn esc_key_is_repurposed_to_backtick_and_tilde() {
|
||
// 0x29 (the physical Esc key) types `/~ now; Escape comes from a Caps tap.
|
||
assert_eq!(translate(0x29, false, false, false), Some(Key::Char('`')));
|
||
assert_eq!(translate(0x29, true, false, false), Some(Key::Char('~')));
|
||
}
|
||
|
||
#[test]
|
||
fn translate_ctrl_navigation_and_redo_chords() {
|
||
assert_eq!(translate(0x07, false, true, false), Some(Key::HalfPageDown)); // Ctrl+D
|
||
assert_eq!(translate(0x18, false, true, false), Some(Key::HalfPageUp)); // Ctrl+U
|
||
assert_eq!(translate(0x15, false, true, false), Some(Key::Redo)); // Ctrl+R
|
||
// Without Ctrl these are ordinary letters, not intents.
|
||
assert_eq!(translate(0x15, false, false, false), Some(Key::Char('r')));
|
||
}
|
||
|
||
#[test]
|
||
fn translate_ctrl_or_cmd_swallows_plain_chars() {
|
||
assert_eq!(translate(0x04, false, true, false), None); // Ctrl+a
|
||
assert_eq!(translate(0x04, false, false, true), None); // Cmd+a
|
||
}
|
||
|
||
// ---- Decoder: edge detection ----
|
||
|
||
#[test]
|
||
fn key_down_emits_once_then_hold_is_silent() {
|
||
let mut d = Decoder::new();
|
||
assert_eq!(feed(&mut d, &report(0, &[0x04])), vec![Key::Char('a')]);
|
||
// Same key still held → no repeat.
|
||
assert_eq!(feed(&mut d, &report(0, &[0x04])), vec![]);
|
||
}
|
||
|
||
#[test]
|
||
fn release_then_press_again_re_emits() {
|
||
let mut d = Decoder::new();
|
||
feed(&mut d, &report(0, &[0x04]));
|
||
assert_eq!(feed(&mut d, &report(0, &[])), vec![]); // release
|
||
assert_eq!(feed(&mut d, &report(0, &[0x04])), vec![Key::Char('a')]); // re-press
|
||
}
|
||
|
||
#[test]
|
||
fn multiple_new_keys_in_one_report() {
|
||
let mut d = Decoder::new();
|
||
// 'a' (0x04) and 'b' (0x05) newly down in the same report.
|
||
assert_eq!(
|
||
feed(&mut d, &report(0, &[0x04, 0x05])),
|
||
vec![Key::Char('a'), Key::Char('b')]
|
||
);
|
||
}
|
||
|
||
#[test]
|
||
fn physical_esc_key_decodes_to_backtick_not_escape() {
|
||
// End to end: a report with usage 0x29 yields a backtick, not Escape.
|
||
let mut d = Decoder::new();
|
||
assert_eq!(feed(&mut d, &report(0, &[0x29])), vec![Key::Char('`')]);
|
||
}
|
||
|
||
// ---- Decoder: Caps Lock dual role ----
|
||
|
||
#[test]
|
||
fn caps_tap_emits_escape() {
|
||
let mut d = Decoder::new();
|
||
assert_eq!(feed(&mut d, &report(0, &[CAPS])), vec![]); // Caps down, nothing
|
||
assert_eq!(feed(&mut d, &report(0, &[])), vec![Key::Escape]); // clean release
|
||
}
|
||
|
||
#[test]
|
||
fn caps_held_as_ctrl_suppresses_escape() {
|
||
let mut d = Decoder::new();
|
||
feed(&mut d, &report(0, &[CAPS])); // Caps down
|
||
// Caps + Backspace → Ctrl+Backspace = DeleteWord.
|
||
assert_eq!(feed(&mut d, &report(0, &[CAPS, 0x2a])), vec![Key::DeleteWord]);
|
||
// Releasing Caps must NOT emit Escape (it was used as Ctrl).
|
||
assert_eq!(feed(&mut d, &report(0, &[])), vec![]);
|
||
}
|
||
|
||
#[test]
|
||
fn modifier_ctrl_and_cmd_backspace() {
|
||
let mut d = Decoder::new();
|
||
assert_eq!(feed(&mut d, &report(0x01, &[0x2a])), vec![Key::DeleteWord]); // LCtrl
|
||
feed(&mut d, &report(0, &[])); // release
|
||
assert_eq!(feed(&mut d, &report(0x08, &[0x2a])), vec![Key::DeleteLine]); // LGUI
|
||
}
|
||
|
||
// ---- Decoder: robustness on malformed / untrusted input ----
|
||
|
||
#[test]
|
||
fn short_report_is_ignored() {
|
||
let mut d = Decoder::new();
|
||
assert_eq!(feed(&mut d, &[]), vec![]);
|
||
assert_eq!(feed(&mut d, &[0x00]), vec![]);
|
||
assert_eq!(feed(&mut d, &[0x00, 0x00]), vec![]);
|
||
}
|
||
|
||
#[test]
|
||
fn never_panics_on_arbitrary_input() {
|
||
// The FFI layer clamps reports to 8 bytes, but the decoder must not
|
||
// panic on anything — feed it every length 0..=16, every fill byte, a
|
||
// full sweep of single-key usages, and a deterministic pseudo-random
|
||
// stream. A panic here fails the test.
|
||
let mut d = Decoder::new();
|
||
|
||
for len in 0..=16usize {
|
||
for fill in 0u8..=255 {
|
||
let buf = vec![fill; len];
|
||
d.feed(&buf, |_| {});
|
||
}
|
||
}
|
||
|
||
// Every usage ID as the sole key in a well-formed report.
|
||
for usage in 0u8..=255 {
|
||
d.feed(&report(0xff, &[usage]), |_| {});
|
||
}
|
||
|
||
// Deterministic LCG so the stream is reproducible without a rand dep.
|
||
let mut state = 0x1234_5678u32;
|
||
for _ in 0..10_000 {
|
||
state = state.wrapping_mul(1_664_525).wrapping_add(1_013_904_223);
|
||
let len = (state >> 28) as usize; // 0..=15
|
||
let buf: Vec<u8> = (0..len)
|
||
.map(|i| (state.rotate_left(i as u32 * 3) & 0xff) as u8)
|
||
.collect();
|
||
d.feed(&buf, |_| {});
|
||
}
|
||
}
|
||
|
||
#[test]
|
||
fn reset_clears_held_state() {
|
||
let mut d = Decoder::new();
|
||
feed(&mut d, &report(0, &[0x04])); // 'a' held
|
||
d.reset();
|
||
// After reset the same key reads as a fresh down, not a held slot.
|
||
assert_eq!(feed(&mut d, &report(0, &[0x04])), vec![Key::Char('a')]);
|
||
}
|
||
|
||
// ---- Composer: US-International dead-key accent folding ----
|
||
|
||
fn ch(c: char) -> Key {
|
||
Key::Char(c)
|
||
}
|
||
|
||
/// Feed a sequence of keys through a fresh composer and collect the output.
|
||
fn compose_keys(seq: &[Key]) -> Vec<Key> {
|
||
let mut c = Composer::new();
|
||
let mut out = Vec::new();
|
||
for &k in seq {
|
||
c.feed(k, |k| out.push(k));
|
||
}
|
||
out
|
||
}
|
||
|
||
#[test]
|
||
fn dead_key_composes_accented_letter() {
|
||
// The roadmap's worked examples: à é ê ë ñ, and ç via `'`+c.
|
||
assert_eq!(compose_keys(&[ch('`'), ch('a')]), vec![ch('à')]);
|
||
assert_eq!(compose_keys(&[ch('\''), ch('e')]), vec![ch('é')]);
|
||
assert_eq!(compose_keys(&[ch('^'), ch('e')]), vec![ch('ê')]);
|
||
assert_eq!(compose_keys(&[ch('"'), ch('e')]), vec![ch('ë')]);
|
||
assert_eq!(compose_keys(&[ch('~'), ch('n')]), vec![ch('ñ')]);
|
||
assert_eq!(compose_keys(&[ch('\''), ch('c')]), vec![ch('ç')]);
|
||
}
|
||
|
||
#[test]
|
||
fn dead_key_composes_uppercase() {
|
||
assert_eq!(compose_keys(&[ch('\''), ch('E')]), vec![ch('É')]);
|
||
assert_eq!(compose_keys(&[ch('~'), ch('N')]), vec![ch('Ñ')]);
|
||
assert_eq!(compose_keys(&[ch('"'), ch('Y')]), vec![ch('Ÿ')]);
|
||
assert_eq!(compose_keys(&[ch('\''), ch('C')]), vec![ch('Ç')]);
|
||
}
|
||
|
||
#[test]
|
||
fn dead_key_plus_space_is_literal_diacritic() {
|
||
// The everyday apostrophe path: `'` then space → a single `'`, space
|
||
// consumed. Same for every dead key.
|
||
assert_eq!(compose_keys(&[ch('\''), ch(' ')]), vec![ch('\'')]);
|
||
assert_eq!(compose_keys(&[ch('^'), ch(' ')]), vec![ch('^')]);
|
||
assert_eq!(compose_keys(&[ch('"'), ch(' ')]), vec![ch('"')]);
|
||
assert_eq!(compose_keys(&[ch('`'), ch(' ')]), vec![ch('`')]);
|
||
assert_eq!(compose_keys(&[ch('~'), ch(' ')]), vec![ch('~')]);
|
||
}
|
||
|
||
#[test]
|
||
fn dead_key_plus_noncomposing_emits_accent_then_letter() {
|
||
assert_eq!(compose_keys(&[ch('\''), ch('z')]), vec![ch('\''), ch('z')]);
|
||
// Grave doesn't compose with 'c' (only acute does, → ç).
|
||
assert_eq!(compose_keys(&[ch('`'), ch('c')]), vec![ch('`'), ch('c')]);
|
||
}
|
||
|
||
#[test]
|
||
fn noncharacter_event_flushes_pending_accent_first() {
|
||
assert_eq!(compose_keys(&[ch('\''), Key::Enter]), vec![ch('\''), Key::Enter]);
|
||
assert_eq!(
|
||
compose_keys(&[ch('^'), Key::Backspace]),
|
||
vec![ch('^'), Key::Backspace]
|
||
);
|
||
assert_eq!(compose_keys(&[ch('~'), Key::Escape]), vec![ch('~'), Key::Escape]);
|
||
assert_eq!(
|
||
compose_keys(&[ch('"'), Key::DeleteWord]),
|
||
vec![ch('"'), Key::DeleteWord]
|
||
);
|
||
}
|
||
|
||
#[test]
|
||
fn dead_key_twice_emits_one_then_rearms() {
|
||
let mut c = Composer::new();
|
||
let mut out = Vec::new();
|
||
c.feed(ch('\''), |k| out.push(k)); // arm
|
||
assert_eq!(out, vec![]);
|
||
assert_eq!(c.pending(), Some('\''));
|
||
c.feed(ch('\''), |k| out.push(k)); // second acute: flush one, re-arm
|
||
assert_eq!(out, vec![ch('\'')]);
|
||
assert_eq!(c.pending(), Some('\''));
|
||
c.feed(ch('e'), |k| out.push(k)); // now composes with the re-armed acute
|
||
assert_eq!(out, vec![ch('\''), ch('é')]);
|
||
assert_eq!(c.pending(), None);
|
||
}
|
||
|
||
#[test]
|
||
fn pending_reflects_armed_dead_key() {
|
||
let mut c = Composer::new();
|
||
assert_eq!(c.pending(), None);
|
||
c.feed(ch('~'), |_| {});
|
||
assert_eq!(c.pending(), Some('~')); // side-panel indicator would show '~'
|
||
c.feed(ch('o'), |_| {}); // resolves
|
||
assert_eq!(c.pending(), None);
|
||
}
|
||
|
||
#[test]
|
||
fn reset_drops_pending() {
|
||
let mut c = Composer::new();
|
||
c.feed(ch('`'), |_| {});
|
||
assert_eq!(c.pending(), Some('`'));
|
||
c.reset();
|
||
assert_eq!(c.pending(), None);
|
||
// Next base letter is not swallowed by the dropped accent.
|
||
let mut out = Vec::new();
|
||
c.feed(ch('a'), |k| out.push(k));
|
||
assert_eq!(out, vec![ch('a')]);
|
||
}
|
||
|
||
#[test]
|
||
fn plain_ascii_passes_through_unchanged() {
|
||
let seq: Vec<Key> = "hello world".chars().map(ch).collect();
|
||
assert_eq!(compose_keys(&seq), seq);
|
||
}
|
||
|
||
#[test]
|
||
fn composes_within_a_word() {
|
||
// Keystrokes n a " i v e → "naïve" (the diaeresis folds into ï).
|
||
let seq = [ch('n'), ch('a'), ch('"'), ch('i'), ch('v'), ch('e')];
|
||
let out: String = compose_keys(&seq)
|
||
.into_iter()
|
||
.map(|k| match k {
|
||
Key::Char(c) => c,
|
||
_ => '?',
|
||
})
|
||
.collect();
|
||
assert_eq!(out, "naïve");
|
||
}
|
||
|
||
#[test]
|
||
fn every_composed_char_is_non_ascii() {
|
||
// The Composer is the deliberate non-ASCII (Latin-9) source; translate
|
||
// stays ASCII. If a mapping ever produced an ASCII char it would slip
|
||
// past the editor's UTF-8 gate unnoticed — pin it here.
|
||
for &dead in &DEAD_KEYS {
|
||
for base in [
|
||
'a', 'e', 'i', 'o', 'u', 'y', 'c', 'n', 'A', 'E', 'I', 'O', 'U', 'Y', 'C', 'N',
|
||
] {
|
||
if let Some(accented) = compose(dead, base) {
|
||
assert!(
|
||
!accented.is_ascii(),
|
||
"compose({dead:?}, {base:?}) = {accented:?} must be non-ASCII"
|
||
);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|