article: better words
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@@ -22,7 +22,7 @@ const feature: Feature = {
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</script>
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<template>
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<div class="flow-article">
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<article class="flow-article">
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<h1>Pull system</h1>
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<!-- <h2>Ekiden (駅伝): long-distance running relay race</h2> -->
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<div class="flow-intro text">
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@@ -55,19 +55,16 @@ const feature: Feature = {
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</p>
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</div>
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<SeparatorIcon />
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<div class="flow-hypothesis">
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<!-- <div class="flow-hypothesis">
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We need some hypothesis to start with. Here are ours:
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<ol>
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<li>
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The more feature done in parallel, the more it is difficult to focus
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and it is more likely to introduce a defect.
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</li>
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<li>
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it takes the same amount of time for each team to complete a task
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<span class="meaning">same task time</span>
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it takes the same amount of time for each team to complete a task.
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</li>
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</ol>
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<!-- <p>Here our hypothesis:</p>
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<p>Here our hypothesis:</p>
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<ol>
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<li>
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it takes the same amount of time for each team to complete a task
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@@ -84,14 +81,14 @@ const feature: Feature = {
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</li>
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<li>release team never fails</li>
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<li>there is no limit on how many defects a feature can have.</li>
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</ol> -->
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</div>
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</ol>
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</div> -->
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<!-- <SeparatorIcon /> -->
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<div class="flow-setup text">
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<p>
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The project who has just started, our goal is to make a product as fast
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as you can. With you, you'll have the product team, designers,
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developers and a release team.
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The project has just started, our goal is to make a product as fast as
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you can. You'll have teams dedicated to the product, the design, the
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coding and one making sure it is going live.
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</p>
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<p>
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First things first, what is a feature? A feature is a piece of software
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@@ -105,11 +102,12 @@ const feature: Feature = {
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It starts with the intention "<code>{{ feature.name }}</code
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>". This is what we'll add to the mobile app.
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</p>
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<!-- [complexity]
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<p>
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<span class="numeric">({{ feature.complexity }})</span> is the
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complexity of the feature. The more complex a feature is, the more
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chance we introduce a defect.
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</p>
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</p> -->
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<p>
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<span class="numeric">{{ feature.leadTime }}d</span> is the number of
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days the teams work on the feature. The goal is to reduce this number
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@@ -117,7 +115,7 @@ const feature: Feature = {
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</p>
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<p>
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<QualityIssue class="inline" :quality-issue="feature.qualityIssue" />
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are the number of defects the feature had during the flow. For the sake
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are the number of defects the feature has during the flow. For the sake
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of simplicity, we assume teams are capable of detecting every defects
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and we never deliver defects.
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</p>
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@@ -128,18 +126,11 @@ const feature: Feature = {
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<!-- [dps] <p>Each day, you can choose between 3 strategies:</p> -->
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<p>Each day, you can choose between 2 strategies:</p>
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<ol>
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<li>
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<PushSystemIcon />
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Push system
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</li>
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<li>
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<PullSystemIcon />
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Pull system
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</li>
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<li><PushSystemIcon /> Push system</li>
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<li><PullSystemIcon /> Pull system</li>
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<!-- [dps]
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<li>
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<ProblemSolvingIcon />
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Problem solving
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<ProblemSolvingIcon /> Problem solving
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</li> -->
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</ol>
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<p>
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@@ -153,6 +144,10 @@ const feature: Feature = {
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by teams on the product. This way, no money is wasted, everyone has
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everytime something to do.
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</p>
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<p>
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But it comes with a cost: the more feature ongoing in parallel, the more
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it is difficult to focus and it is more likely to introduce a defect..
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</p>
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<h3>
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The pull system: produce features only when the next team needs it
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</h3>
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@@ -181,16 +176,14 @@ const feature: Feature = {
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</div>
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<FlowDashboard class="above" />
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<FeatureSteps alias="playground" />
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<SimulationControls type="single" class="above" />
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<SimulationDashboard />
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<div class="flow-single-simulation text">
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<div class="manual-simulation text">
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<!-- TODO: Mettre ici le comportement en pull system et en push system.
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En push system, on voit un goulot d'étranglement.
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En pull system, on voit petit à petit du danse avec une passation de plus en plus facile.
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Il n'empêche que dans les deux systèmes il y ai de la création de défaut -->
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<p>
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Not so obvious... So what can we learn? What are the patterns we can
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identify?
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So what do you think? Not so obvious... So what can we learn? What are
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the patterns we can identify?
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</p>
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<p>
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In a primarly <PushSystemIcon /> push system, we see teams struggling
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@@ -201,13 +194,20 @@ const feature: Feature = {
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In a primarly <PullSystemIcon /> pull system however, we see a smoother
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flow of work with teams able to pass on features more easily and
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continuously, leading to a more steady and predictable delivery. It's
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not perfect, but you may have see a balai of features when teams work
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and finish at the same time. 💃🏽
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<!-- TODO complete this sentence -->
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not perfect, defects are still there. But when we start to see
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synchronisation, we can see a better quality too.
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</p>
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<p>
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Before any conclusion, comparing two simulations is not enough. Let's be
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more scientific here and let's generate 200 projects delivering the 20
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Here are two buttons to simulate the same project with only one strategy
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involved so we can compare.
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</p>
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</div>
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<SimulationControls type="single" class="above" />
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<SimulationDashboard />
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<div class="text">
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<p>
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Pull systems seem better. But before any conclusion, comparing two
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simulations is not enough. Let's generate 200 projects delivering the 20
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features of the Newsletter app and see what happens.
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</p>
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</div>
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@@ -215,8 +215,11 @@ const feature: Feature = {
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<SimulationDashboard />
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<div class="flow-multiple-simulation text">
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<p>
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Okay, now we're pretty sure! For a long time, I wanted a proof
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<em>to trust the process</em>, that's the beauty of simulations. . It's
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Okay, now we're pretty sure! The takt time is quite close actually. But
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as the quality issue increase in the push system, these defects and
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corrections pile up and generate at about 15 days of difference. For a
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long time, I wanted a proof
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<em>to trust the process</em>, that's the beauty of simulations. It's
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quite impossible to convince people when we're in the middle of the
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battle. If teams change every time, you are doomed to get this problem
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over and over again.
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@@ -225,10 +228,11 @@ const feature: Feature = {
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Teams tend to underestimate how long a project will be. And how hard it
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will be to work with others.
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</p>
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<!-- [dps]
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<p>
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Note that problem solving is always a good practice. The capacity of the
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team to stop and think about how they work is critical.
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</p>
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</p> -->
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<p>
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If we're not in a good pace, we just have to try harder. Only once.
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"Just in time" becomes "Just this time" many times. So teams
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@@ -254,10 +258,10 @@ const feature: Feature = {
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target="_blank"
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rel="noopener noreferrer"
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href="https://journals.aps.org/pre/abstract/10.1103/PhysRevE.96.052303#:~:text=The%20%E2%80%9Cfaster%2Dis%2Dslower,evacuation%20time%20can%20be%20achieved"
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>faster is slower</a
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>slower is faster</a
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>
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is counter-intuitive but it is a fact. The more we push the more we are
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slowing down the system.
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is counter-intuitive. The more we push the more we are slowing down the
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system.
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</p>
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<p>
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When money and pressure are in the game, fear, uncertainty, and doubt
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@@ -280,7 +284,7 @@ const feature: Feature = {
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This is the question of team work.
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</p>
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</div>
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</div>
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</article>
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</template>
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<style lang="scss">
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