From 954dbb4f989c9a44464281f3b0ccdabb5d287dc6 Mon Sep 17 00:00:00 2001 From: Julien Calixte Date: Wed, 8 Jan 2025 13:27:16 +0100 Subject: [PATCH] article: redistribute conclusion insights --- src/modules/pull-system/FlowArticle.vue | 40 ++++++++++++------------- 1 file changed, 19 insertions(+), 21 deletions(-) diff --git a/src/modules/pull-system/FlowArticle.vue b/src/modules/pull-system/FlowArticle.vue index 9a8f754..d587871 100644 --- a/src/modules/pull-system/FlowArticle.vue +++ b/src/modules/pull-system/FlowArticle.vue @@ -250,8 +250,9 @@ const displaySimulationConclusion = computed(() => { Waiting for at least {{ SIMULATION_THRESHOLD }} simulations...

- Teams tend to underestimate how long a project will be. And how hard it - will be to work with others. + Teams tend to underestimate how long a project will be and how hard it + will be to work with others. The bad news is this is what I've seen in a + lot of software projects.

-

- The fact that - slower is faster - is counter-intuitive. The more we push the more we are slowing down the - system. -

When money and pressure are in the game, fear, uncertainty, and doubt spread out rapidly. So we rush, as fast as we can, and when a team has @@ -298,11 +285,22 @@ const displaySimulationConclusion = computed(() => { product team will prepare their features, designers will design every screens, developers will rush to code. Then, they struggle to get these pieces to the very end. So the fear of having nothing to give to the - next team pushes us to produce just in case. Bugs lead to more bugs that - lead to more bugs. The productivity drops. + next team pushes us to produce just in case. Bugs lead to more bugs + leading to more bugs. The productivity drops.

- So the pull system is here to change our priority. + Slower is faster + is counter-intuitive. The more we push the more we are slowing down the + system. The pull system must be a constrain not a + choice with the idea to build around. +

+

+ The pull system is here to change our priority. Developpers are the clients of the Designer team, as Designers are the client of the Product team. Focusing on the lead time is asking to the next team: "Is this what you need? How can we give you everything you