From 3746f8d02f3d03c5637f5d14d525abf4c81f8df6 Mon Sep 17 00:00:00 2001
From: Julien Calixte
Note: better experience on desktop.
diff --git a/src/modules/pull-system/article/FlowMultipleSimulation.vue b/src/modules/pull-system/article/FlowMultipleSimulation.vue index b6ea5ed..bb69e2e 100644 --- a/src/modules/pull-system/article/FlowMultipleSimulation.vue +++ b/src/modules/pull-system/article/FlowMultipleSimulation.vue @@ -1,9 +1,20 @@+ Okay, now we're pretty sure! For a long time, I wanted a proof + to trust the process, that's the beauty of simulations. . It's + quite impossible to convince people when we're in the middle of the + battle. If teams change every time, you are doomed to get this problem + over and over again. +
Teams tend to underestimate how long a project will be. And how hard it will be to work with others.
++ Note that problem solving is always a good practice. The capacity of the + team to stop and think about how they work is critical. +
If we're not in a good pace, we just have to try harder. Only once. "Just
in time" becomes "Just this time" many times. So teams overproduce.
diff --git a/src/modules/pull-system/article/FlowSingleSimulation.vue b/src/modules/pull-system/article/FlowSingleSimulation.vue
index ffad282..9dee020 100644
--- a/src/modules/pull-system/article/FlowSingleSimulation.vue
+++ b/src/modules/pull-system/article/FlowSingleSimulation.vue
@@ -1,9 +1,20 @@
Pull system wins!
- Let's make sure it wasn't luck and generate 200 projects delivering 200
- features each! And see what happens.
+ Pull system wins! The fact that
+ faster is slower
+ is counter-intuitive but it is a fact. The more we push the more we are
+ slowing down the system.
+
+ Before any conclusion, comparing two simulations is not enough. Let's be
+ more scientific here and let's generate 200 projects delivering 200
+ features each and see what happens.