diff --git a/pull-system.css b/pull-system.css index 548a580..10d2a40 100644 --- a/pull-system.css +++ b/pull-system.css @@ -78,7 +78,6 @@ input[type='submit'] { text-align: center; text-decoration: none; text-transform: uppercase; - margin: 1rem 0; } .button.button-outline, @@ -133,4 +132,4 @@ th:last-child { .sub { font-size: 12pt; -} +} \ No newline at end of file diff --git a/src/modules/pull-system/article/FlowIntro.vue b/src/modules/pull-system/article/FlowIntro.vue index 2bb0695..f3f41a4 100644 --- a/src/modules/pull-system/article/FlowIntro.vue +++ b/src/modules/pull-system/article/FlowIntro.vue @@ -9,5 +9,6 @@ consequences of different strategy patterns and which is the most effective.
+Note: better experience on desktop.
diff --git a/src/modules/pull-system/article/FlowMultipleSimulation.vue b/src/modules/pull-system/article/FlowMultipleSimulation.vue index b6ea5ed..bb69e2e 100644 --- a/src/modules/pull-system/article/FlowMultipleSimulation.vue +++ b/src/modules/pull-system/article/FlowMultipleSimulation.vue @@ -1,9 +1,20 @@+ Okay, now we're pretty sure! For a long time, I wanted a proof + to trust the process, that's the beauty of simulations. . It's + quite impossible to convince people when we're in the middle of the + battle. If teams change every time, you are doomed to get this problem + over and over again. +
Teams tend to underestimate how long a project will be. And how hard it will be to work with others.
++ Note that problem solving is always a good practice. The capacity of the + team to stop and think about how they work is critical. +
If we're not in a good pace, we just have to try harder. Only once. "Just
in time" becomes "Just this time" many times. So teams overproduce.
diff --git a/src/modules/pull-system/article/FlowSingleSimulation.vue b/src/modules/pull-system/article/FlowSingleSimulation.vue
index ffad282..9dee020 100644
--- a/src/modules/pull-system/article/FlowSingleSimulation.vue
+++ b/src/modules/pull-system/article/FlowSingleSimulation.vue
@@ -1,9 +1,20 @@
Pull system wins!
- Let's make sure it wasn't luck and generate 200 projects delivering 200
- features each! And see what happens.
+ Pull system wins! The fact that
+ faster is slower
+ is counter-intuitive but it is a fact. The more we push the more we are
+ slowing down the system.
+
+ Before any conclusion, comparing two simulations is not enough. Let's be
+ more scientific here and let's generate 200 projects delivering 200
+ features each and see what happens.