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4 Commits
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cd276d9d2a
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cd276d9d2a | ||
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e1efa3c823 | ||
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6815b81701 | ||
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5e50b2dfd4 |
@@ -25,7 +25,7 @@ import {
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VueFlow,
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type XYPosition,
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} from "@vue-flow/core"
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import { computed, nextTick, onBeforeUnmount, onMounted, useTemplateRef } from "vue"
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import { computed, onBeforeUnmount, onMounted, useTemplateRef } from "vue"
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import { useAutosave } from "@/composables/useAutosave"
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import { parseModel, serializeModel } from "@/model/io"
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import { project } from "@/model/projection"
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@@ -33,6 +33,7 @@ import { type Sample, SAMPLES } from "@/model/samples"
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import { canConnect } from "@/model/validation"
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import { useModelStore } from "@/store/model"
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import { NODE_DND_MIME, type PlaceableKind } from "./palette-dnd"
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import GlossPanel from "./GlossPanel.vue"
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import LoopOverlay from "./LoopOverlay.vue"
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import Palette from "./Palette.vue"
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import InfoLinkEdge from "./edges/InfoLinkEdge.vue"
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@@ -57,6 +58,7 @@ const {
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onConnectStart,
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onConnectEnd,
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onError,
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onNodesInitialized,
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getSelectedNodes,
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getSelectedEdges,
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viewport,
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@@ -68,6 +70,18 @@ const {
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// view once a restored model has re-projected so it lands framed.
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useAutosave({ onRestore: () => fitView({ padding: 0.2 }) })
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// Fit the view after a *load* (sample/import), once the freshly projected nodes
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// have been measured. Vue Flow measures node dimensions a frame after they mount,
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// so calling fitView straight after setModel fits to 0×0 boxes and the model
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// lands jammed in the top-left; onNodesInitialized fires post-measure, so framing
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// is correct. A one-shot flag keeps it scoped to loads (not every re-init).
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let fitAfterInit = false
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onNodesInitialized(() => {
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if (!fitAfterInit) return
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fitAfterInit = false
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fitView({ padding: 0.2 })
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})
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onNodeDragStart(() => store.beginInteraction())
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onNodeDragStop(({ nodes: dragged }) => {
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for (const node of dragged) store.moveNode(node.id, node.position)
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@@ -175,15 +189,14 @@ function onDragOver(event: DragEvent): void {
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* stay frictionless on the empty starting canvas. Fit the view once the
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* projection has re-derived so the loaded model lands framed.
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*/
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async function loadSample(sample: Sample): Promise<void> {
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function loadSample(sample: Sample): void {
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if (store.nodeCount > 0 && !window.confirm(`Replace the current model with “${sample.title}”?`)) {
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return
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}
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fitAfterInit = true
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store.setModel(sample.build())
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// Close the DaisyUI dropdown (it stays open while the trigger keeps focus).
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;(document.activeElement as HTMLElement | null)?.blur()
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await nextTick()
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fitView({ padding: 0.2 })
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}
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const fileInput = useTemplateRef<HTMLInputElement>("fileInput")
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@@ -229,9 +242,8 @@ async function onImportFile(event: Event): Promise<void> {
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) {
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return
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}
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fitAfterInit = true
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store.setModel(result.model)
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await nextTick()
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fitView({ padding: 0.2 })
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}
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function isTextEntry(target: EventTarget | null): boolean {
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@@ -352,6 +364,7 @@ onBeforeUnmount(() => window.removeEventListener("keydown", onKeydown))
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</VueFlow>
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<LoopOverlay />
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<GlossPanel />
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</div>
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</div>
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</template>
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45
src/components/GlossPanel.vue
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45
src/components/GlossPanel.vue
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@@ -0,0 +1,45 @@
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<script setup lang="ts">
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/**
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* Gloss-on-selection (F11, G4) — when exactly one element is selected, name it
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* and define it in a small corner card. Selection is deliberate and singular, so
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* the canvas stays pixel-clean and silent until you ask — no passive hover noise
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* on a dense model. Self-contained: reads selection straight from the shared Vue
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* Flow instance, so it drops into the Editor as one tag.
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*
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* A pipe edge stands in for its Flow node, so selecting one glosses the Flow; an
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* info edge glosses the Information Link. Anything else (nothing, or a multi-
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* selection) hides the card.
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*/
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import { useVueFlow } from "@vue-flow/core"
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import { computed } from "vue"
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import { type GlossEntry, INFO_LINK_GLOSS, NODE_GLOSSARY } from "@/model/glossary"
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import type { EdgeData, NodeData } from "@/model/projection"
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const { getSelectedNodes, getSelectedEdges } = useVueFlow("meadows")
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const gloss = computed<GlossEntry | null>(() => {
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const nodes = getSelectedNodes.value
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const edges = getSelectedEdges.value
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if (nodes.length === 1 && edges.length === 0) {
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const node = (nodes[0].data as NodeData | undefined)?.node
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return node ? NODE_GLOSSARY[node.kind] : null
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}
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if (edges.length === 1 && nodes.length === 0) {
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const kind = (edges[0].data as EdgeData | undefined)?.kind
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if (kind === "info") return INFO_LINK_GLOSS
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if (kind === "pipe") return NODE_GLOSSARY.flow
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}
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return null
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})
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</script>
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<template>
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<div
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v-if="gloss"
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class="pointer-events-none absolute right-3 bottom-3 z-10 max-w-xs rounded-box border border-base-300 bg-base-100/90 p-3 shadow-md backdrop-blur"
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>
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<div class="text-sm font-semibold">{{ gloss.term }}</div>
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<p class="mt-0.5 text-xs leading-snug text-base-content/70">{{ gloss.short }}</p>
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</div>
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</template>
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@@ -6,6 +6,7 @@
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* dataTransfer on drag). Flows aren't placed here — they're drawn by connecting
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* two nodes (F2, next).
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*/
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import { NODE_GLOSSARY } from "@/model/glossary"
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import { NODE_DND_MIME, type PlaceableKind } from "./palette-dnd"
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const emit = defineEmits<{ add: [kind: PlaceableKind] }>()
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@@ -27,8 +28,10 @@ function onDragStart(event: DragEvent, kind: PlaceableKind): void {
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Add
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</span>
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<button
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class="btn btn-ghost btn-sm cursor-grab justify-start gap-2 active:cursor-grabbing"
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class="btn btn-ghost btn-sm tooltip tooltip-right cursor-grab justify-start gap-2 active:cursor-grabbing"
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draggable="true"
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:data-tip="NODE_GLOSSARY.stock.short"
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:aria-label="`Stock — ${NODE_GLOSSARY.stock.short}`"
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@click="emit('add', 'stock')"
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@dragstart="onDragStart($event, 'stock')"
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>
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@@ -36,8 +39,10 @@ function onDragStart(event: DragEvent, kind: PlaceableKind): void {
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Stock
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</button>
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<button
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class="btn btn-ghost btn-sm cursor-grab justify-start gap-2 active:cursor-grabbing"
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class="btn btn-ghost btn-sm tooltip tooltip-right cursor-grab justify-start gap-2 active:cursor-grabbing"
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draggable="true"
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:data-tip="NODE_GLOSSARY.converter.short"
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:aria-label="`Converter — ${NODE_GLOSSARY.converter.short}`"
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@click="emit('add', 'converter')"
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@dragstart="onDragStart($event, 'converter')"
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>
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48
src/model/glossary.ts
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48
src/model/glossary.ts
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@@ -0,0 +1,48 @@
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/**
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* UI glossary (F11, G4) — one-line definitions of the language, surfaced where a
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* newcomer meets each term: as palette tooltips before placing, and in the
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* gloss-on-selection panel after.
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*
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* CONTEXT.md is the authority for the vocabulary; these are deliberately terser
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* (a tooltip can't hold the full entry with its `Avoid:` clauses). Keep them in
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* sync with CONTEXT.md by hand — there's no test runner yet to assert it; when
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* one lands, a check that every `NodeKind` has an entry and each `term` matches a
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* CONTEXT.md heading would close the drift gap.
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*/
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import type { NodeKind } from "./types"
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export interface GlossEntry {
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/** The canonical term, verbatim from CONTEXT.md. */
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term: string
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/** A one-sentence gloss, distilled from the CONTEXT.md definition. */
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short: string
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}
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export const NODE_GLOSSARY: Record<NodeKind, GlossEntry> = {
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stock: {
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term: "Stock",
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short:
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"An accumulation that holds a quantity over time — the system's memory. Only Flows can change it.",
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},
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flow: {
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term: "Flow",
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short:
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"A rate that moves quantity into or out of a Stock — the only element that can change one.",
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},
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converter: {
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term: "Converter",
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short:
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"A stateless helper value, recomputed each instant from its inputs (or a fixed constant).",
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},
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cloud: {
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term: "Source / Sink",
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short:
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"The model boundary on an open Flow end — where quantity comes from (Source) or goes (Sink).",
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},
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}
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export const INFO_LINK_GLOSS: GlossEntry = {
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term: "Information Link",
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short:
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"Carries one element's value to a Flow or Converter — influence only, never quantity; its sign is its Polarity.",
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}
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Block a user