feat(simulation): add the overflow rule, a one-sided gap for hard ceilings

A fourth Rule kind: overflow = max(0, factor × (level − threshold)). It stays
shut until its `+` level passes its `−` threshold, so an outflow on it spills only
the excess — a spillway / hard ceiling the smooth rules can't draw.

Gap can't stand in for it: it's signed and bidirectional (coffee cooling relies on
that), so below the threshold a gap outflow runs backwards. Clamping at zero is the
whole point, and it can't be applied globally without breaking gap. This is the
additive vocabulary growth ADR-0004 anticipates — a new kind in the union plus a
case in the evaluator — alongside touch-ups to the rule validator and the inspector.
This commit is contained in:
Julien Calixte
2026-06-21 18:31:39 +02:00
parent 46d3279a3c
commit f691b99ca5
4 changed files with 22 additions and 1 deletions

View File

@@ -115,6 +115,8 @@ const RULE_HINT: Record<Rule["kind"], string> = {
constant: "A fixed number — no inputs.",
proportional: "rate = factor × its “+” inputs.",
gap: "rate = factor × (level target): the “+” input is the level, the “−” the target.",
overflow:
"rate = max(0, factor × (level threshold)): spills only once the “+” level passes the “−” threshold.",
}
</script>
@@ -167,6 +169,7 @@ const RULE_HINT: Record<Rule["kind"], string> = {
<option value="constant">Constant</option>
<option value="proportional">Proportional</option>
<option value="gap">Gap</option>
<option value="overflow">Overflow</option>
</select>
</label>

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@@ -55,7 +55,8 @@ function isPolarity(value: unknown): value is Polarity {
function isRule(value: unknown): value is Rule {
if (!isObject(value)) return false
if (value.kind === "constant") return isFiniteNumber(value.value)
if (value.kind === "proportional" || value.kind === "gap") return isFiniteNumber(value.factor)
if (value.kind === "proportional" || value.kind === "gap" || value.kind === "overflow")
return isFiniteNumber(value.factor)
return false
}

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@@ -107,6 +107,19 @@ function evalRule(rule: Rule, links: InformationLink[], valueOf: (id: string) =>
rule.factor * ((level ? valueOf(level.source) : 0) - (target ? valueOf(target.source) : 0))
)
}
case "overflow": {
// max(0, factor × (level threshold)): a one-sided gap. The `+` input is the
// level, the `` the threshold; it stays shut until the level passes it, so an
// overflow Flow spills only the excess. Clamping at 0 is what stops it running
// backwards below the threshold — gap can't, by design (it's bidirectional).
const level = links.find((link) => link.polarity === "+")
const threshold = links.find((link) => link.polarity === "-")
return Math.max(
0,
rule.factor *
((level ? valueOf(level.source) : 0) - (threshold ? valueOf(threshold.source) : 0)),
)
}
}
}

View File

@@ -42,11 +42,15 @@ export interface Position {
* (→ exponential growth/decay)
* - `gap` — `factor × (level target)`, where the `+` input is the
* level and the `` input the target. (→ goal-seeking)
* - `overflow` — `max(0, factor × (level threshold))`: a one-sided `gap`
* that only fires once the `+` level exceeds the ``
* threshold. (→ a spillway / hard ceiling)
*/
export type Rule =
| { kind: "constant"; value: number }
| { kind: "proportional"; factor: number }
| { kind: "gap"; factor: number }
| { kind: "overflow"; factor: number }
/**
* The run parameters for a simulation: integrate from `start` to `stop` in steps