fix(editor): stop the behaviour chart flickering during playback
The playhead was a canvas line redrawn by redrawing the whole uPlot chart on every frame, which flickers. Draw it as a DOM overlay that slides over the canvas instead, so the canvas is only redrawn when the data actually changes.
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@@ -43,6 +43,25 @@ let observer: ResizeObserver | undefined
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/** Signature of the current plot's tracks; a change means the shape changed. */
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let builtSig = ""
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// Playhead as a DOM overlay (CSS px), not a canvas line: a moving line drawn by
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// redrawing the whole uPlot canvas every frame flickers, so the line slides over
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// the canvas instead and the canvas is only redrawn when the data changes.
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const markerX = ref<number | null>(null)
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const markerTop = ref(0)
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const markerHeight = ref(0)
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function syncMarker(): void {
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if (!plot || props.marker === null) {
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markerX.value = null
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return
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}
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// bbox is in device pixels; the overlay is laid out in CSS pixels.
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const ratio = window.devicePixelRatio || 1
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markerX.value = plot.valToPos(props.marker, "x")
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markerTop.value = plot.bbox.top / ratio
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markerHeight.value = plot.bbox.height / ratio
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}
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/** Compact axis/legend numbers (7039.99 → "7040", 0.42 → "0.42", idle → "--"). */
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function fmt(value: number | null): string {
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if (value === null) return "--"
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@@ -76,26 +95,6 @@ function options(width: number): uPlot.Options {
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height: props.height,
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cursor: { y: false },
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scales: { x: { time: false } },
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// Playhead: a vertical line at the current simulation time, so the chart and
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// the animating canvas read off the same instant. Drawn after the series, and
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// redrawn whenever `marker` changes (see the watch below).
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hooks: {
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draw: [
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(u: uPlot): void => {
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if (props.marker === null) return
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const x = Math.round(u.valToPos(props.marker, "x", true))
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const { ctx } = u
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ctx.save()
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ctx.beginPath()
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ctx.lineWidth = 1
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ctx.strokeStyle = themeColor("--color-primary", "#2563eb")
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ctx.moveTo(x, u.bbox.top)
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ctx.lineTo(x, u.bbox.top + u.bbox.height)
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ctx.stroke()
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ctx.restore()
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},
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],
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},
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series: [
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{},
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...props.series.map(
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@@ -123,17 +122,25 @@ function build(): void {
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function render(): void {
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if (!plot || trackSig() !== builtSig) build()
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else plot.setData(props.data)
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syncMarker() // the plot area may have shifted; keep the overlay aligned
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}
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onMounted(() => {
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build()
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observer = new ResizeObserver(() => {
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if (plot && root.value) plot.setSize({ width: root.value.clientWidth, height: props.height })
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if (plot && root.value) {
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plot.setSize({ width: root.value.clientWidth, height: props.height })
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syncMarker()
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}
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})
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if (root.value) observer.observe(root.value)
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syncMarker()
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// The canvas paints before the web font loads and won't repaint on its own, so
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// axis labels would stick to the fallback. Redraw once the font is ready.
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document.fonts?.ready.then(() => plot?.redraw())
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document.fonts?.ready.then(() => {
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plot?.redraw()
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syncMarker()
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})
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})
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onBeforeUnmount(() => {
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@@ -142,15 +149,18 @@ onBeforeUnmount(() => {
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})
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watch(() => props.data, render)
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// The playhead moves without the data changing, so nudge a redraw on its own.
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watch(
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() => props.marker,
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() => plot?.redraw(),
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)
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// The playhead just slides the overlay — no canvas redraw, so playback stays smooth.
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watch(() => props.marker, syncMarker)
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</script>
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<template>
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<div ref="root" class="w-full" />
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<div ref="root" class="relative w-full">
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<div
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v-if="markerX !== null"
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class="pointer-events-none absolute w-px bg-primary"
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:style="{ left: `${markerX}px`, top: `${markerTop}px`, height: `${markerHeight}px` }"
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/>
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</div>
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</template>
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<style scoped>
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