feat(editor): animate the canvas in step with the simulation
A simulation store owns one run and one playhead, so the chart and the canvas read off the same instant. While the panel is open, Stocks show a live value and a fill gauge, Flows and Converters their current value; a play/pause + scrubber drives the playhead (a wall-clock-paced clock in usePlayback), and a marker tracks it on the chart.
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49
src/composables/usePlayback.ts
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49
src/composables/usePlayback.ts
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/**
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* Playback clock — the wall-clock that advances the simulation playhead while
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* `playing`. It lives in a composable (mounted once, in the Editor) because it
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* needs `requestAnimationFrame` and component teardown; the simulation store
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* stays pure state + actions.
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*
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* A run plays over a fixed wall-clock window regardless of how many samples it
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* has, so a 40-step model and a 480-step one feel the same speed. Elapsed time is
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* accumulated and drained in whole frames, so a slow tab catches up rather than
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* drifting.
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*/
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import { onBeforeUnmount, watch } from "vue"
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import { useSimulationStore } from "@/store/simulation"
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/** Target wall-clock duration for a whole run, in milliseconds. */
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const RUN_DURATION_MS = 6000
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export function usePlayback(): void {
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const sim = useSimulationStore()
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let raf = 0
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let last = 0
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let carry = 0
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function frame(now: number): void {
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if (!sim.playing) return
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carry += now - last
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last = now
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const msPerFrame = Math.max(16, RUN_DURATION_MS / Math.max(1, sim.frameCount))
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while (carry >= msPerFrame && sim.playing) {
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carry -= msPerFrame
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sim.tick()
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}
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raf = requestAnimationFrame(frame)
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}
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watch(
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() => sim.playing,
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(playing) => {
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cancelAnimationFrame(raf)
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if (playing) {
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last = performance.now()
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carry = 0
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raf = requestAnimationFrame(frame)
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}
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},
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)
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onBeforeUnmount(() => cancelAnimationFrame(raf))
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}
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