docs: align design docs and README with the editor
This commit is contained in:
191
DESIGN.md
191
DESIGN.md
@@ -256,10 +256,10 @@ symbols: ● strong (9) · ◐ medium (3) · △ weak (1). Roof: `++`/`+` reinfo
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}
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\begin{document}
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% --- meadows: 3 goals (WHATs) x 9 functions (HOWs); no competitor zone;
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% --- meadows: 4 goals (WHATs) x 10 functions (HOWs); no competitor zone;
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% basement = Target / Importance Sigma / Relative %. ---
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\def\qfdNW{3}
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\def\qfdNH{9}
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\def\qfdNW{4}
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\def\qfdNH{10}
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\def\qfdWhatW{4.2}
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\def\qfdBasementN{3}
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\def\qfdWhatsTitle{Goals (WHATs)}
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@@ -270,23 +270,26 @@ symbols: ● strong (9) · ◐ medium (3) · △ weak (1). Roof: `++`/`+` reinfo
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\pgfmathsetmacro{\qfdWhatTextW}{\qfdWhatW - 0.2}
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\foreach \r/\t in {1/{G1 Build with near-zero friction},
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2/{G2 Feedback surfaces as live insight},
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3/{G3 Models safe \& portable}}
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3/{G3 Models safe \& portable},
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4/{G4 Learn the language by example}}
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\node[anchor=west, font=\scriptsize, text width=\qfdWhatTextW cm, align=left]
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at ({\qfdLeftEdge + 0.1}, {-\r + 0.5}) {\t};
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\foreach \r/\imp in {1/9, 2/8, 3/7}
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\foreach \r/\imp in {1/9, 2/8, 3/7, 4/4}
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\node[font=\scriptsize] at ({-\qfdImpW/2}, {-\r + 0.5}) {\imp};
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% --- HOWs (functions, rotated) ---
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\foreach \c/\t in {1/{F1 place node}, 2/{F2 connect},
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3/{F3 smooth canvas}, 4/{F4 valid inline},
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5/{F5 loops live}, 6/{F6 polarity},
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7/{F7 autosave}, 8/{F8 round-trip}, 9/{F9 undo/redo}}
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7/{F7 autosave}, 8/{F8 round-trip}, 9/{F9 undo/redo},
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10/{F10 samples}}
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\node[rotate=90, anchor=west, font=\scriptsize] at ({\c - 0.5}, 0.15) {\t};
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% --- Relation matrix (col c = function, row r = goal); strength S/M/W ---
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\foreach \c/\r/\s in {1/1/S, 2/1/S, 3/1/S, 4/1/M, 5/1/W, 6/1/M, 7/1/W, 9/1/M,
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\foreach \c/\r/\s in {1/1/S, 2/1/S, 3/1/S, 4/1/M, 5/1/W, 6/1/M, 7/1/W, 9/1/M, 10/1/W,
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2/2/M, 3/2/W, 4/2/M, 5/2/S, 6/2/S, 9/2/W,
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4/3/W, 7/3/S, 8/3/S, 9/3/S}
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4/3/W, 7/3/S, 8/3/S, 9/3/S,
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5/4/M, 6/4/W, 10/4/S}
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\node[qfdrel/\s] at ({\c - 0.5}, {-\r + 0.5}) {};
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% --- Roof correlations (C-i-j, i<j); from DESIGN.md §5 ---
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@@ -296,15 +299,16 @@ symbols: ● strong (9) · ◐ medium (3) · △ weak (1). Roof: `++`/`+` reinfo
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\node[font=\scriptsize] at (C-3-9) {$-$}; % F3 x F9 mild conflict
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\node[font=\scriptsize] at (C-4-5) {$+$}; % F4 o F5 mild reinforce
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\node[font=\scriptsize] at (C-5-6) {$+\!+$}; % F5 o F6 strong reinforce
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\node[font=\scriptsize] at (C-7-10) {$-$}; % F7 x F10 conflict (load clears history)
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% --- Basement: Target / Importance Sigma / Relative %, + row labels ---
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\foreach \rr/\lbl in {0/{Target}, 1/{Imp.\ $\Sigma$}, 2/{Rel.\ \%}}
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\node[anchor=east, font=\scriptsize\itshape]
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at (-0.1, {-\qfdNW - 0.5 - \rr}) {\lbl};
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\foreach \c/\tgt/\sig/\rel in
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{1/{1 gest.}/81/11, 2/{1 drag}/105/14, 3/{60 fps}/89/12,
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4/{0 inv.}/58/8, 5/{$\le$16ms}/81/11, 6/{dflt $\pm$}/99/13,
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7/{$\le$500ms}/72/10, 8/{id.}/63/8, 9/{$\ge$50}/98/13} {
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{1/{1 gest.}/81/10, 2/{1 drag}/105/13, 3/{60 fps}/89/11,
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4/{0 inv.}/58/7, 5/{$\le$16ms}/93/11, 6/{dflt $\pm$}/103/13,
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7/{$\le$500ms}/72/9, 8/{id.}/63/8, 9/{$\ge$50}/98/12, 10/{1 load}/45/6} {
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\node[font=\scriptsize] at ({\c - 0.5}, {-\qfdNW - 0.5}) {\tgt};
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\node[font=\scriptsize] at ({\c - 0.5}, {-\qfdNW - 1.5}) {\sig};
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\node[font=\scriptsize\bfseries] at ({\c - 0.5}, {-\qfdNW - 2.5}) {\rel};
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@@ -317,98 +321,113 @@ symbols: ● strong (9) · ◐ medium (3) · △ weak (1). Roof: `++`/`+` reinfo
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## 1. Goals — the WHATs
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| ID | Goal | Weight | Source |
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|-----|-----------------------------------------------|:------:|---------------------------------|
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| G1 | Build a model with near-zero friction | 9 | original request; CONTEXT.md |
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| G2 | Feedback structure surfaces as insight (live) | 8 | original request; ADR-0001 |
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| G3 | Models are safe and portable | 7 | original request |
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| ID | Goal | Weight | Source |
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| --- | --------------------------------------------- | :----: | ---------------------------- |
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| G1 | Build a model with near-zero friction | 9 | original request; CONTEXT.md |
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| G2 | Feedback structure surfaces as insight (live) | 8 | original request; ADR-0001 |
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| G3 | Models are safe and portable | 7 | original request |
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| G4 | Learn the language by example | 4 | README (Meadows spirit) |
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## 2. Functions — the HOWs
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| ID | Function | Dir | Target (now) | Target (future) |
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|-----|----------------------------------------------------------------------|:---:|--------------------------------------|------------------------|
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| F1 | Place a node in one gesture (palette → canvas, auto-named) | ↓ | 1 click/drag, 0 dialogs | — |
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| F2 | Connect by direct manipulation (auto source/sink cloud on open end) | ↓ | 1 drag, 0 menus | — |
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| F3 | Render & manipulate the canvas smoothly | ↑ | 60 fps pan/zoom/drag @ ≤150 elements | ≥300 elements |
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| F4 | Enforce valid structure inline | → | 0 invalid models persistable | — |
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| F5 | Detect & classify loops live (R/B) on every structural change | ↓ | ≤16 ms recompute @ ≤150 elements | ≤16 ms @ ≥300 |
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| F6 | Capture link polarity frictionlessly | ↓ | default on create, 1-click toggle | — |
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| F7 | Autosave locally, continuously | → | debounced ≤500 ms; survive reload | — |
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| F8 | Round-trip Models as versioned JSON | → | export→import identity; `version` | schema migrations |
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| F9 | Undo/redo every model change | ↑ | ≥50 steps, all structural ops | — |
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| ID | Function | Dir | Target (now) | Target (future) |
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| --- | ------------------------------------------------------------------- | :-: | ------------------------------------ | ----------------------- |
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| F1 | Place a node in one gesture (palette → canvas, auto-named) | ↓ | 1 click/drag, 0 dialogs | — |
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| F2 | Connect by direct manipulation (auto source/sink cloud on open end) | ↓ | 1 drag, 0 menus | — |
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| F3 | Render & manipulate the canvas smoothly | ↑ | 60 fps pan/zoom/drag @ ≤150 elements | ≥300 elements |
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| F4 | Enforce valid structure inline | → | 0 invalid models persistable | — |
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| F5 | Detect & classify loops live (R/B) on every structural change | ↓ | ≤16 ms recompute @ ≤150 elements | ≤16 ms @ ≥300 |
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| F6 | Capture link polarity frictionlessly | ↓ | default on create, 1-click toggle | — |
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| F7 | Autosave locally, continuously | → | debounced ≤500 ms; survive reload | — |
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| F8 | Round-trip Models as versioned JSON | → | export→import identity; `version` | schema migrations |
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| F9 | Undo/redo every model change | ↑ | ≥50 steps, all structural ops | — |
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| F10 | Load a curated sample on demand (covers the whole language) | → | 1 click; set spans whole language | more samples; shareable |
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## 3. Cascade — Goals → Functions → How → Components
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- **G1** Build a model with near-zero friction _W:9_
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- **F1** Place a node in one gesture _↓ 1 click/drag_
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- **G1** Build a model with near-zero friction _W:9_
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- **F1** Place a node in one gesture _↓ 1 click/drag_
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- **How**: Vue Flow drag-from-palette → store action creates the node
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- **Component**: C1 Vue Flow canvas · C2 custom node components · C6 projection
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- **F2** Connect by direct manipulation (auto cloud on open end) _↓ 1 drag_
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- **F2** Connect by direct manipulation (auto cloud on open end) _↓ 1 drag_
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- **How**: drag from a node handle; open end auto-spawns a Cloud
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- **Component**: C2 node handles · C3 edge components · C5 store actions · C7 structure guard
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- **F3** Render & manipulate smoothly _↑ 60 fps @ ≤150_
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- **F3** Render & manipulate smoothly _↑ 60 fps @ ≤150_
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- **How**: Vue Flow viewport (GPU transforms); Model→VueFlow projection memoised
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- **Component**: C1 Vue Flow canvas · C6 projection
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- **F9** Undo/redo _↑ ≥50 steps_
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- **F9** Undo/redo _↑ ≥50 steps_
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- **How**: ring buffer of deep-cloned Model snapshots in the store
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- **Component**: C5 model store (history)
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- **G2** Feedback structure surfaces as insight (live) _W:8_
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- **F5** Detect & classify loops live _↓ ≤16 ms @ ≤150_
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- **G2** Feedback structure surfaces as insight (live) _W:8_
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- **F5** Detect & classify loops live _↓ ≤16 ms @ ≤150_
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- **How**: derive directed graph → Tarjan SCC → capped Johnson → polarity product (R/B)
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- **How**: SCC-only — _rejected (loses per-loop insight), see T3_
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- **Component**: C8 loop engine · C11 loop overlay
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- **F6** Capture link polarity frictionlessly _↓ default + toggle_
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- **F6** Capture link polarity frictionlessly _↓ default + toggle_
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- **How**: InfoLink defaults to `+` on create; 1-click `+/−` toggle on the edge badge
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- **Component**: C3 edge components · C5 store actions
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- **F4** Enforce valid structure inline _→ 0 invalid persistable_
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- **How**: guard *guides* (disallow invalid handle targets) rather than erroring after
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- **F4** Enforce valid structure inline _→ 0 invalid persistable_
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- **How**: guard _guides_ (disallow invalid handle targets) rather than erroring after
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- **Component**: C7 structure guard · C4 domain types
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- **G3** Models are safe and portable _W:7_
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- **F7** Autosave locally, continuously _→ ≤500 ms debounce_
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- **G3** Models are safe and portable _W:7_
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- **F7** Autosave locally, continuously _→ ≤500 ms debounce_
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- **How**: store subscribes to Model changes → debounced `repository.save()`
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- **Component**: C5 store · C9 ModelRepository (IndexedDB/idb)
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- **F8** Round-trip Models as versioned JSON _→ lossless_
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- **F8** Round-trip Models as versioned JSON _→ lossless_
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- **How**: serialise Model (`version` field) → download; import → validate → load
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- **How**: PouchDB/cloud sync — _deferred (needs a backend), see Tensions_
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- **Component**: C10 import/export · C4 domain types
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- **F9** (also serves G3 as a safety net) → C5 model store
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- **G4** Learn the language by example _W:4_
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- **F10** Load a curated sample on demand _→ 1 click, set spans the language_
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- **How**: ship example Models as pure data (the same factory constructors the
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store uses); a header menu loads one via `store.setModel` + `fitView`
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- **How**: interactive tutorial / guided tour — _rejected (a tutorial
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framework to maintain; a readable, editable gallery teaches by example and
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doubles as instant content), see T6_
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- **Component**: C13 sample gallery · C5 store (`setModel`) · C1 canvas (`fitView`)
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- **F5** (seeing loops classified R/B _is_ the lesson) → C8 loop engine · C11 overlay
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- **F6** (visible polarity reinforces the lesson) → C3 edge components
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## 4. House — Goals × Functions
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Cells: strength 9/3/1. Importance Σ = Σ(weight × strength).
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| | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 |
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|----------|:--:|:--:|:--:|:--:|:--:|:--:|:--:|:--:|:--:|
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| G1 (9) | 9 | 9 | 9 | 3 | 1 | 3 | 1 | | 3 |
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| G2 (8) | | 3 | 1 | 3 | 9 | 9 | | | 1 |
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| G3 (7) | | | | 1 | | | 9 | 9 | 9 |
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| **Σ** | 81 | 105| 89 | 58 | 81 | 99 | 72 | 63 | 98 |
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| | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 |
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| ------ | :-: | :-: | :-: | :-: | :-: | :-: | :-: | :-: | :-: | :-: |
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| G1 (9) | 9 | 9 | 9 | 3 | 1 | 3 | 1 | | 3 | 1 |
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| G2 (8) | | 3 | 1 | 3 | 9 | 9 | | | 1 | |
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| G3 (7) | | | | 1 | | | 9 | 9 | 9 | |
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| G4 (4) | | | | | 3 | 1 | | | | 9 |
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| **Σ** | 81 | 105 | 89 | 58 | 93 | 103 | 72 | 63 | 98 | 45 |
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**Top engineering priorities (from importance):** the matrix puts **F2 (connect, 105)**, **F6 (polarity, 99)** and **F9 (undo, 98)** above the headline detector **F5 (81)**. The lesson: loop insight is only as good as its *inputs* and *ergonomics* — getting wiring (F2) and polarity capture (F6) effortless matters as much as the detection itself, and a reliable safety net (F9) underwrites fearless building. F4 (58) is real but lowest-leverage — keep it lightweight (guide, don't nag).
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**Top engineering priorities (from importance):** the matrix still puts **F2 (connect, 105)**, **F6 (polarity, 103)** and **F9 (undo, 98)** at the top, with the headline detector **F5** climbing to **93** — G4 reinforces it, because _seeing_ a loop classified R/B is itself the lesson. The lesson holds: loop insight is only as good as its _inputs_ and _ergonomics_ — effortless wiring (F2) and polarity capture (F6) matter as much as detection, and a reliable safety net (F9) underwrites fearless building. **F10 (samples, 45)** is the lowest-leverage function, exactly right for a supporting aid: it earns its place by being nearly free — static Models reusing the whole pipeline, no new model code — not by priority. F4 (58) stays low: keep it lightweight (guide, don't nag).
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## 5. Roof — Function × Function tradeoffs
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`◎` strong reinforce · `○` mild reinforce · `×` mild conflict · `⊗` strong conflict.
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| | F2 | F3 | F4 | F5 | F6 | F9 |
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|--------|:--:|:--:|:--:|:--:|:--:|:--:|
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| **F2** | — | | × | | ◎ | |
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| **F3** | | — | | ⊗ | | × |
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| **F4** | | | — | ○ | | |
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| **F5** | | | | — | ◎ | |
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| **F6** | | | | | — | |
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| **F9** | | | | | | — |
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| | F2 | F3 | F4 | F5 | F6 | F9 |
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| ------ | :-: | :-: | :-: | :-: | :-: | :-: |
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| **F2** | — | | × | | ◎ | |
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| **F3** | | — | | ⊗ | | × |
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| **F4** | | | — | ○ | | |
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| **F5** | | | | — | ◎ | |
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| **F6** | | | | | — | |
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| **F9** | | | | | | — |
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**Conflicts that actually shape the design:**
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- **F5 ⊗ F3** — live loop enumeration on every change vs the 60 fps frame budget. The design-shaping conflict. Mitigated by the **cap** (≤200 cycles) + running detection **off the render frame** (debounce / idle callback / worker). Owned by ADR-0001 + the §7 budget.
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- **F2 × F4** — guardrails can add friction to connecting. Mitigated by *guiding* the gesture (invalid handles refuse the drop) instead of erroring afterwards.
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- **F2 × F4** — guardrails can add friction to connecting. Mitigated by _guiding_ the gesture (invalid handles refuse the drop) instead of erroring afterwards.
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- **F3 × F9** — snapshot cloning on every change costs memory/time. Bounded by small models + a fixed-size ring buffer; revisit with structural sharing only if profiling demands.
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- **F2 ◎ F6, F5 ◎ F6** — polarity is captured *in* the connect gesture and *is* the detector's input; these reinforce, so build them together.
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- **F2 ◎ F6, F5 ◎ F6** — polarity is captured _in_ the connect gesture and _is_ the detector's input; these reinforce, so build them together.
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- **F10 × F7** — loading a sample calls `setModel`, which _replaces the whole document and clears undo history_. Against autosave (F7), one click could wipe real work. Mitigated by confirming the replace only when the canvas is non-empty (frictionless on the empty start). Owned by T6. (F7 and F10 sit outside the core roof table above; this is the new tension this release.)
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## 6. Components & Function → Component map
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| ID | Component | ADR |
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|-----|-----------------------------------------------------|----------|
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| ID | Component | ADR |
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| --- | --------------------------------------------------- | -------- |
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| C1 | Vue Flow canvas (`@vue-flow/core` + addons) | ADR-0002 |
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| C2 | Custom node components (Stock/Flow/Converter/Cloud) | ADR-0002 |
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| C3 | Custom edge components (InfoLink badge, Flow pipe) | ADR-0002 |
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@@ -421,38 +440,41 @@ Cells: strength 9/3/1. Importance Σ = Σ(weight × strength).
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| C10 | Import/Export (versioned JSON `io.ts`) | — |
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| C11 | Loop overlay UI (R/B badges, hover highlight) | ADR-0001 |
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| C12 | Palette + chrome (DaisyUI toolbar, model list) | — |
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| C13 | Sample gallery (`model/samples.ts` + header menu) | — |
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| | C1 | C2 | C3 | C4 | C5 | C6 | C7 | C8 | C9 | C10 | C11 | C12 |
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|-----|:--:|:--:|:--:|:--:|:--:|:--:|:--:|:--:|:--:|:---:|:---:|:---:|
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| F1 | 9 | 9 | | | 3 | 9 | | | | | | 9 |
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| F2 | 9 | 9 | 9 | | 9 | 3 | 9 | | | | | |
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| F3 | 9 | 3 | 3 | | | 9 | | | | | | |
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| F4 | | 1 | 1 | 3 | 3 | | 9 | | | | | |
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| F5 | | | | 3 | 1 | | | 9 | | | 9 | |
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| F6 | | | 9 | 3 | 3 | | | 1 | | | | |
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| F7 | | | | | 9 | | | | 9 | | | |
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| F8 | | | | 3 | | | | | 1 | 9 | | |
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| F9 | | | | | 9 | | | | | | | |
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| | C1 | C2 | C3 | C4 | C5 | C6 | C7 | C8 | C9 | C10 | C11 | C12 | C13 |
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| --- | :-: | :-: | :-: | :-: | :-: | :-: | :-: | :-: | :-: | :-: | :-: | :-: | :-: |
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| F1 | 9 | 9 | | | 3 | 9 | | | | | | 9 | |
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| F2 | 9 | 9 | 9 | | 9 | 3 | 9 | | | | | | |
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| F3 | 9 | 3 | 3 | | | 9 | | | | | | | |
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| F4 | | 1 | 1 | 3 | 3 | | 9 | | | | | | |
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| F5 | | | | 3 | 1 | | | 9 | | | 9 | | |
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| F6 | | | 9 | 3 | 3 | | | 1 | | | | | |
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| F7 | | | | | 9 | | | | 9 | | | | |
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| F8 | | | | 3 | | | | | 1 | 9 | | | |
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| F9 | | | | | 9 | | | | | | | | |
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| F10 | 1 | | | | 3 | | | | | | | | 9 |
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## 7. Critical performance budget
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| Rank | Function | Target | Watched on | If we miss it |
|
||||
|------|----------|----------------------------|-------------------------------------|-----------------------------------------------------------|
|
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| 1 | F5 | ≤16 ms recompute @ ≤150 | bench on synthetic dense graphs | enforce cycle cap; move detection off-frame (idle/worker); debounce |
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| 2 | F3 | 60 fps pan/zoom/drag @ ≤150| frame profiling in DevTools | memoise projection; simplify node DOM; virtualise off-screen nodes |
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| 3 | F2 | 1 drag, 0 menus | manual UX walkthrough | simplify handle model; reduce connect steps |
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| 4 | F7 | ≤500 ms debounce, 0 loss | reload-after-edit integration test | flush on `visibilitychange`/`beforeunload` |
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| 5 | F8 | export→import identity | property test (round-trip) | pin schema; add migration on `version` bump |
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| Rank | Function | Target | Watched on | If we miss it |
|
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| ---- | -------- | --------------------------- | ---------------------------------- | ------------------------------------------------------------------- |
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| 1 | F5 | ≤16 ms recompute @ ≤150 | bench on synthetic dense graphs | enforce cycle cap; move detection off-frame (idle/worker); debounce |
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| 2 | F3 | 60 fps pan/zoom/drag @ ≤150 | frame profiling in DevTools | memoise projection; simplify node DOM; virtualise off-screen nodes |
|
||||
| 3 | F2 | 1 drag, 0 menus | manual UX walkthrough | simplify handle model; reduce connect steps |
|
||||
| 4 | F7 | ≤500 ms debounce, 0 loss | reload-after-edit integration test | flush on `visibilitychange`/`beforeunload` |
|
||||
| 5 | F8 | export→import identity | property test (round-trip) | pin schema; add migration on `version` bump |
|
||||
|
||||
## 8. Tradeoffs — Got / Paid / ADR
|
||||
|
||||
| ID | Tradeoff | Got | Paid | ADR |
|
||||
|-----|--------------------------------------------|--------------------------------------------------|-----------------------------------------------------|----------|
|
||||
| T1 | Vue Flow over hand-rolled SVG | fast F1–F3, batteries-included editor mechanics | a dependency owning the view layer + a Model↔VueFlow projection to maintain | ADR-0002 |
|
||||
| T2 | Flow-as-node + materialised Clouds | uniform graph for loops/render; info-links can target flows; sim-clean | Cloud lifecycle management; a node that renders as a pipe | ADR-0003 |
|
||||
| T3 | Enumerate loops with a cap | per-loop R/B insight (G2) within the frame budget | capped completeness on pathological graphs ("+N more") | ADR-0001 |
|
||||
| T4 | IndexedDB(`idb`) behind `ModelRepository` | size headroom + swappable engine (sync later) | async wrapper + a small dependency; no sync today | — |
|
||||
| T5 | Snapshot undo over command pattern | simplicity and correctness | memory per snapshot (bounded by ring buffer + small models) | — |
|
||||
| ID | Tradeoff | Got | Paid | ADR |
|
||||
| --- | ----------------------------------------- | --------------------------------------------------------------------------------------- | ---------------------------------------------------------------------------------------------------- | -------- |
|
||||
| T1 | Vue Flow over hand-rolled SVG | fast F1–F3, batteries-included editor mechanics | a dependency owning the view layer + a Model↔VueFlow projection to maintain | ADR-0002 |
|
||||
| T2 | Flow-as-node + materialised Clouds | uniform graph for loops/render; info-links can target flows; sim-clean | Cloud lifecycle management; a node that renders as a pipe | ADR-0003 |
|
||||
| T3 | Enumerate loops with a cap | per-loop R/B insight (G2) within the frame budget | capped completeness on pathological graphs ("+N more") | ADR-0001 |
|
||||
| T4 | IndexedDB(`idb`) behind `ModelRepository` | size headroom + swappable engine (sync later) | async wrapper + a small dependency; no sync today | — |
|
||||
| T5 | Snapshot undo over command pattern | simplicity and correctness | memory per snapshot (bounded by ring buffer + small models) | — |
|
||||
| T6 | Samples load by replacing the whole Model | a sample is _just a Model_ — no special load path; reuses the whole pipeline; one click | the load is destructive (`setModel` clears undo history); guarded by a confirm on a non-empty canvas | — |
|
||||
|
||||
### Tensions being watched (unresolved by design)
|
||||
|
||||
@@ -464,6 +486,7 @@ Cells: strength 9/3/1. Importance Σ = Σ(weight × strength).
|
||||
- **Brief vocabulary vs glossary.** The original request said "functions," "arrows," "faucets"; DESIGN uses the resolved CONTEXT.md terms verbatim — **Converter**, **Flow**/**Information Link**, faucet dropped.
|
||||
- **G3 ambiguity.** "Safe and portable" initially read as possible cloud sync; clarified — G3 is satisfied by **local persistence + JSON export**, not sync (PouchDB deferred, see Tensions).
|
||||
- **Storage default drift.** Initial recommendation was localStorage; resolved to **IndexedDB via `idb`**, behind a `ModelRepository` interface so the engine choice is no longer hard-to-reverse.
|
||||
- **Teaching intent unrecorded.** The project is framed as Meadows-inspired (README) and the whole vocabulary is pedagogical (CONTEXT.md), yet no Goal captured "teach the language" until now — the intent lived only in the vision. Surfaced and recorded as **G4** (weight 4), answered by the sample gallery (**F10** / **C13**).
|
||||
|
||||
---
|
||||
|
||||
|
||||
Reference in New Issue
Block a user