feat(model): extend the sample gallery with five more models
Add a second tier past the four-model primer: Limits to growth, Predator and prey, and Epidemic each introduce one structure the primer never shows, plus two of Donella Meadows' system traps — Tragedy of the commons and Escalation — to contrast healthy dynamics.
This commit is contained in:
@@ -12,6 +12,23 @@
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* 3. Coffee cooling — + Converter, `−` polarity → a Balancing loop.
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* 4. Population — all of the above at once: Reinforcing *and* Balancing.
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*
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* Beyond that primer, three classic models go a step further — each adds one
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* structure the first four never show, so they read as a second tier:
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*
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* 5. Limits to growth — two loops (R and B) fighting over a single Flow, plus a
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* constant Converter (carrying capacity) that feeds a loop
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* without being part of it.
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* 6. Predator and prey — two coupled Stocks whose interlocking loops oscillate.
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* 7. Epidemic — a chain of Stocks joined by Stock→Stock Flows: no clouds.
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*
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* Last, two of Donella Meadows' system *traps* — structures that reliably misbehave
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* (Thinking in Systems, ch. 5), to contrast the healthy dynamics above:
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*
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* 8. Tragedy of the commons — competing Reinforcing loops drain a shared Stock
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* faster than its weak, shared Balancing brake reacts.
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* 9. Escalation — a single Reinforcing loop spanning two Stocks, with
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* no brake in the structure: an arms race.
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*
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* These are plain data built from the same tested constructors the store uses
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* (factory.ts), so every sample is a valid Model by construction. `build()`
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* mints fresh ids on each call, so loading a sample twice never collides.
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@@ -134,6 +151,232 @@ function population(): Model {
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)
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}
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/**
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* Limits to growth — the S-curve, and the first model where two loops fight over
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* one Flow. Yeast multiplies the more there is of it (Yeast → [+] → growth: a
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* Reinforcing loop), but the fuller the vat the more crowding holds growth back
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* (Yeast → [+] → crowding → [−] → growth: a Balancing loop). Carrying capacity is
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* a *constant* Converter — no inputs — that sets how soon crowding bites; it feeds
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* the balancing loop without sitting on any cycle.
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*/
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function limitsToGrowth(): Model {
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const source = makeCloud({ x: -300, y: 0 })
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const yeast = makeStock({ x: 40, y: 0 }, "Yeast")
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const growth = makeFlow(midpoint(source.position, yeast.position), "growth", source.id, yeast.id)
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// crowding rides above the pipe; carrying capacity sits to its right so the
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// `capacity → crowding` link is a short horizontal hop along the top.
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const crowding = makeConverter({ x: -40, y: -150 }, "crowding")
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const capacity = makeConverter({ x: 170, y: -150 }, "carrying capacity")
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return model(
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"Limits to growth",
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[source, yeast, growth, crowding, capacity],
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[
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link(yeast, growth, "+"),
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link(yeast, crowding, "+"),
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link(crowding, growth, "-"),
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link(capacity, crowding, "-"),
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],
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)
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}
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/**
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* Predator and prey — the first model with two Stocks, coupled so each drives the
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* other (Lotka–Volterra). Rabbits breed (Reinforcing) and are thinned by predation
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* (Balancing); foxes die off on their own (Balancing). The interesting one is the
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* cross-stock loop Rabbits → fox births → Foxes → predation → Rabbits: more rabbits
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* feed more foxes, more foxes eat more rabbits — one `−` → Balancing, and the lag
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* around it is what makes the two populations oscillate.
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*/
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function predatorPrey(): Model {
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// Rabbits run along the top row, foxes along a lower row, so the two long
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// coupling links cross in the open space between the rows.
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const preySource = makeCloud({ x: -520, y: 0 })
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const rabbits = makeStock({ x: -260, y: 0 }, "Rabbits")
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const preySink = makeCloud({ x: 0, y: 0 })
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const rabbitBirths = makeFlow(
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midpoint(preySource.position, rabbits.position),
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"rabbit births",
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preySource.id,
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rabbits.id,
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)
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const predation = makeFlow(
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midpoint(rabbits.position, preySink.position),
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"predation",
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rabbits.id,
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preySink.id,
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)
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const foxSource = makeCloud({ x: 120, y: 220 })
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const foxes = makeStock({ x: 380, y: 220 }, "Foxes")
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const foxSink = makeCloud({ x: 640, y: 220 })
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const foxBirths = makeFlow(
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midpoint(foxSource.position, foxes.position),
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"fox births",
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foxSource.id,
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foxes.id,
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)
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const foxDeaths = makeFlow(
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midpoint(foxes.position, foxSink.position),
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"fox deaths",
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foxes.id,
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foxSink.id,
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)
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return model(
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"Predator and prey",
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[
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preySource,
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rabbits,
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preySink,
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rabbitBirths,
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predation,
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foxSource,
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foxes,
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foxSink,
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foxBirths,
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foxDeaths,
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],
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[
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link(rabbits, rabbitBirths, "+"),
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link(rabbits, predation, "+"),
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link(foxes, predation, "+"),
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link(rabbits, foxBirths, "+"),
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link(foxes, foxDeaths, "+"),
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],
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)
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}
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/**
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* Epidemic — contagion as a chain of three Stocks (Susceptible → Infected →
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* Recovered) with no model boundary: every Flow runs Stock → Stock, so no clouds
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* appear. Infection feeds on both ends at once (Susceptible → [+] and Infected →
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* [+] → infection): the more infected there are the faster it spreads — a
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* Reinforcing outbreak — until susceptibles run low (Balancing) and recovery
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* drains the infected (Balancing). Infectivity is a constant Converter setting the
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* pace; Recovered is a terminal Stock, on no loop.
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*/
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function epidemic(): Model {
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const susceptible = makeStock({ x: -280, y: 0 }, "Susceptible")
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const infected = makeStock({ x: 0, y: 0 }, "Infected")
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const recovered = makeStock({ x: 280, y: 0 }, "Recovered")
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const infection = makeFlow(
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midpoint(susceptible.position, infected.position),
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"infection",
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susceptible.id,
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infected.id,
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)
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const recovery = makeFlow(
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midpoint(infected.position, recovered.position),
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"recovery",
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infected.id,
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recovered.id,
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)
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const infectivity = makeConverter({ x: -140, y: -150 }, "infectivity")
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return model(
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"Epidemic",
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[susceptible, infected, recovered, infection, recovery, infectivity],
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[
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link(susceptible, infection, "+"),
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link(infected, infection, "+"),
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link(infected, recovery, "+"),
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link(infectivity, infection, "+"),
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],
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)
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}
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/**
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* Tragedy of the commons — Meadows' first system *trap*: several users sharing one
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* resource, each with a Reinforcing loop that grows its own use, and only a weak,
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* shared Balancing loop to rein them in. Each Herd breeds the more cattle it has
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* (Herd → [+] → growth: Reinforcing) and grazes the shared Pasture (Herd → [+] →
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* grazing, which drains Pasture). Less Pasture does slow each herd (Pasture → [+] →
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* growth: a Balancing loop per herd) — but that brake runs through the *one* shared
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* Stock, so in practice it is too slow to stop the herds racing each other down to
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* bare dirt. The trap is structural: each herder gains by growing, while the cost
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* falls on the commons they both depend on.
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*/
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function tragedyOfTheCommons(): Model {
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const pasture = makeStock({ x: 0, y: 0 }, "Pasture")
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// Two symmetric herds: cattle enter from a Source on the outside, grass leaves
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// the Pasture downward to a Sink. The two `Pasture → growth` links are the weak
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// brake the trap overruns.
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const sourceA = makeCloud({ x: -620, y: 0 })
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const herdA = makeStock({ x: -360, y: 0 }, "Herd A")
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const growthA = makeFlow(
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midpoint(sourceA.position, herdA.position),
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"growth A",
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sourceA.id,
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herdA.id,
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)
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const sinkA = makeCloud({ x: -180, y: 220 })
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const grazingA = makeFlow(
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midpoint(pasture.position, sinkA.position),
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"grazing A",
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pasture.id,
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sinkA.id,
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)
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const sourceB = makeCloud({ x: 620, y: 0 })
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const herdB = makeStock({ x: 360, y: 0 }, "Herd B")
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const growthB = makeFlow(
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midpoint(sourceB.position, herdB.position),
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"growth B",
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sourceB.id,
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herdB.id,
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)
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const sinkB = makeCloud({ x: 180, y: 220 })
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const grazingB = makeFlow(
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midpoint(pasture.position, sinkB.position),
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"grazing B",
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pasture.id,
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sinkB.id,
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)
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return model(
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"Tragedy of the commons",
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[pasture, sourceA, herdA, growthA, sinkA, grazingA, sourceB, herdB, growthB, sinkB, grazingB],
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[
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link(herdA, growthA, "+"),
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link(herdA, grazingA, "+"),
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link(pasture, growthA, "+"),
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link(herdB, growthB, "+"),
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link(herdB, grazingB, "+"),
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link(pasture, growthB, "+"),
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],
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)
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}
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/**
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* Escalation — the arms-race trap: two Stocks locked in a single Reinforcing loop,
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* each building up in answer to the other. The more the Blue arsenal holds the
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* faster Red builds (Blue → [+] → Red buildup), and vice versa, so the loop
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* Red arsenal → Blue buildup → Blue arsenal → Red buildup → Red arsenal carries no
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* `−` → Reinforcing: with no brake in the structure, both grow without bound. (The
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* benign cousin is "Predator and prey", whose cross loop has one `−` and so settles
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* into oscillation instead of exploding.)
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*/
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function escalation(): Model {
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// Both arsenals sit inboard with their Sources outside; the two links crossing
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// the centre are the escalation loop.
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const redSource = makeCloud({ x: -520, y: 0 })
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const redArsenal = makeStock({ x: -260, y: 0 }, "Red arsenal")
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const redBuildup = makeFlow(
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midpoint(redSource.position, redArsenal.position),
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"Red buildup",
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redSource.id,
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redArsenal.id,
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)
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const blueSource = makeCloud({ x: 520, y: 0 })
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const blueArsenal = makeStock({ x: 260, y: 0 }, "Blue arsenal")
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const blueBuildup = makeFlow(
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midpoint(blueSource.position, blueArsenal.position),
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"Blue buildup",
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blueSource.id,
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blueArsenal.id,
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)
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return model(
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"Escalation",
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[redSource, redArsenal, redBuildup, blueSource, blueArsenal, blueBuildup],
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[link(blueArsenal, redBuildup, "+"), link(redArsenal, blueBuildup, "+")],
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)
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}
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/** The gallery, ordered simplest first. */
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export const SAMPLES: Sample[] = [
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{ title: "Bathtub", blurb: "A stock filled and drained — no feedback yet.", build: bathtub },
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@@ -152,4 +395,29 @@ export const SAMPLES: Sample[] = [
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blurb: "Births and deaths: Reinforcing and Balancing together.",
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build: population,
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},
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{
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title: "Limits to growth",
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blurb: "Growth into a ceiling: a Reinforcing and a Balancing loop on one Flow.",
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build: limitsToGrowth,
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},
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{
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title: "Predator and prey",
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blurb: "Two coupled Stocks whose loops make them oscillate.",
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build: predatorPrey,
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},
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{
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title: "Epidemic",
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blurb: "Susceptible → Infected → Recovered: a chain of Stocks, no clouds.",
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build: epidemic,
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},
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{
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title: "Tragedy of the commons",
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blurb: "Two Reinforcing appetites drain one shared Stock: a system trap.",
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build: tragedyOfTheCommons,
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},
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{
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title: "Escalation",
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blurb: "An arms race: one Reinforcing loop spanning two Stocks.",
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build: escalation,
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},
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]
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Block a user