# Context — ubiquitous language The shared vocabulary for `blueprints`. These terms should appear verbatim in conversation, code, file names, and commits. This file is a glossary only — no implementation details (those live in `DESIGN.md`). ## Blueprint A named contract for a recurring UI pattern, taken from the `blueprint-ontology` repo — declarative, categorical, abstract (a _concept_ in Jackson's sense). It defines what must be true of the pattern: its signature, state machine, behaviors, invariants, functions, critical-performance thresholds, and failure modes. Examples: `List`, `Grid`, `Table`, `Async`. Blueprints come in two roles (from the ontology): - **Feature** — a standalone pattern a user interacts with (`List`, `Grid`, `Form`). - **Capability** — a composable blueprint that adds state/behavior onto a host feature (`Async`, `Paginated`, `Selectable`). ## Illustration This app's rendered, interactive presentation of a single blueprint. `blueprints` is a gallery of illustrations. "Illustration" is the noun for the whole per-blueprint screen; do not use "demo" (implies a live working widget — these are static) or "page" (routing concept, not domain). ## Viewer The one reusable component that renders any blueprint's illustration. It draws the generic parts from a blueprint's typed data and slots in that blueprint's bespoke Specimen. Every illustration is the Viewer applied to one blueprint. ## Specimen The interactive-looking but **static** visual mock of the blueprint's actual UI — the left pane of the Viewer. Bespoke per blueprint (a Grid specimen looks nothing like a List's). Selecting a Function highlights the region of the specimen that function owns. Not "mockup", not "demo". ## Readout The right pane of the Viewer: the blueprint's formal contract for the selected Function — source capability, responsibility, state touched, behaviors (pre → effect), invariants, failure modes, critical-performance thresholds. ## Companion A supporting schematic shown below the Viewer's two panes. Two kinds exist so far: the **composition map** (how a feature extends/composes with capabilities) and the **state machine** (the blueprint's lifecycle). A blueprint may have neither, one, or both. ## Function One row of a blueprint's "Functional analysis" — a named responsibility of the pattern (e.g. List's `Display`, `Scroll`, `Load`). Functions are the unit the Viewer lets you explore, tab by tab. Distinct from **Behavior** (a concrete state transition like `loadMore()`); behaviors are the mechanics underneath a function. ## Gallery The app's index (landing screen): every blueprint in the ontology, each as a card linking to its illustration — including blueprints not yet illustrated, shown as **planned**.